From AI mesh to orc MetaHuman in #Blender
Our new tutorial series with @MeshyAI covers retopology, texturing & custom expressions using Character DNA Pro in Blender.
youtu.be/fx0jenL7pq8
Part 1 is live. Subscribe! More tutorials will be dropping over the coming weeks!
#MetaHuman #Blender #UnrealEngine #FACS #Mocap
New tutorial just dropped! Watch this short tutorial on how to assemble this MetaHuman for a cinematic render in Blender, in just 2-clicks!
Tutorial:
youtu.be/F26dKFnp8jo
Addon:
polyhammer.com/character-ass…
#blender #MetaHumans #Unreal #Lighting #Groom #Physics #b3d
Want to spend less time assembling MetaHumans, and more time creating cinematics in Blender?
Meet the Character Assembly addon. A two-click workflow that brings all your extra non-DNA MetaHuman data out of Unreal Engine into Blender!
For the Unreal side, we created a free plugin that exports all the data you need.
Then, drag the exported manifest into Blender, and everything assembles, including hair physics!
Character Assembly brings together the MetaHuman, outfit, grooms, and textures, then builds the material graphs, and sets up Geometry Node hair simulations using Blender 5.2’s new XPBD solver.
Watch the video to see it in action, and read the full blog post!
Blog Post:
polyhammer.com/blog/create-a…
Free Unreal Plugin:
fab.com/listings/2dbd9ea9-82…
Blender Addon:
polyhammer.com/character-ass…
#Blender #MetaHuman #UnrealEngine #CharacterAnimation #b3d #rendering #lighting
Are you looking for THE simplest motion capture and animation pipeline for MetaHumans in Blender? Then check out this tutorial!
It shows you how to use Unreal's markerless motion capture plugin, and goes into more detail about our latest updates to our Character Control Rig addon.
Now animations from your favorite humanoid skeletons import automatically!
Tutorial:
youtu.be/8RiUGEizWAM
Addon:
polyhammer.com/character-con…
#MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #CharacterAnimation
Blender animators! We just pushed a major update to our MetaHuman animation pipeline!
It now supports 2 rig frameworks: Rigify and Auto Rig Pro. Skeleton templates now leverage our brand-new retargeting engine. You can grab character animations from 8 different sources, and they all auto retarget onto your MetaHuman's control rig on import! It's dead simple. Full details here:
polyhammer.com/character-con…
Did we miss one? Let us know in the comments what retargeting templates we should add next!
#MetaHuman #UE5 #b3d #CharacterAnimation #UnrealEngine
Great MetaHuman Blender tutorial by Extra 3d! Check it out!
youtube.com/watch?v=kaDtwG3J…
We had so much fun yesterday customizing #MetaHuman expressions with #Blender on Epic's latest Inside Unreal Episode!
Watch the full episode here: youtube.com/live/WZhDr5Ktf9c…
Save this! Tune into the next Inside Unreal stream this Thursday as we demo some of our latest updates that support MetaHuman workflows in Blender!
#b3d #Unreal #MetaHumans #rigging
This Thursday July 23 at 2PM ET, we'll be joined by @PolyHammerTools for a MetaHuman-centric Inside Unreal!
With the integration of OpenRigLogic into Blender, the team will be showing us how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine as well as some advanced behavioural workflows: youtube.com/live/WZhDr5Ktf9c…
Poly Hammer retweeted
Free tool: Character DNA for Blender
Poly Hammer just made the base edition of its add-on for importing MetaHuman characters and animations into Blender a free download
cgchannel.com/2026/07/the-ch…
#Blender #B3D #MetaHuman #UnrealEngine #gamedev #VFX #animation @polyhammertools
HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
polyhammer.com/blog/free-cha…
Get 1-to-1 #MetaHuman rigs inside Blender today!
#b3d #UnrealEngine5 #Animation #TechArt
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine.
Get Character Control Rig here: 80.lv/articles/new-add-on-fo…
@PolyHammerTools
We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender.
Want to learn more? We just dropped a new tutorial demoing how you can use it with Rigify, Mixamo, and Unreal's robust Retargetor. Importing and exporting animations onto FK controls and the MetaHuman Face Board is dead simple now.
youtu.be/V4mWGrTJqFg?si=u5rV…
#BlenderTutorial #MetaHuman #UE5 #blender
Check out how to customize MetaHuman RBF behavior to get high quality, but still performant corrective deformations!
🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video:
youtu.be/i5Dwwy98d2Y?si=3W1u…
#MetaHuman #BlenderTutorial #UnrealEngine #b3d
🎥 New update (v0.6.2) and RBF Editor Tutorial for #MetaHumans! Learn to modify RBF poses with the Character DNA addon in #Blender. Customize a bicep RBF Pose and import back to @UnrealEngine. All details in the video:
youtu.be/i5Dwwy98d2Y?si=3W1u…
#MetaHuman #BlenderTutorial #UnrealEngine #b3d
Blender 5.1 physics on Hair and Cape. Animated with Unreal to Blender with @PolyHammerTools #b3d #geometrynodes #Blender
Poly Hammer retweeted
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion.
Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference!
github.com/poly-hammer/meta-…
#Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion.
Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference!
github.com/poly-hammer/meta-…
#Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
Poly Hammer retweeted
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥
Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d #b3d








