Poly Hammer (@PolyHammerTools) header
Poly Hammer (@PolyHammerTools) profile picture

Tools for the next generation of 3D

Joined July 2024
Poly Hammer retweeted
Free tool: Character DNA for Blender Poly Hammer just made the base edition of its add-on for importing MetaHuman characters and animations into Blender a free download cgchannel.com/2026/07/the-ch… #Blender #B3D #MetaHuman #UnrealEngine #gamedev #VFX #animation @polyhammertools
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Poly Hammer retweeted
Take a look at the animation and shading test for Asja, the protagonist of the indie animated film Solace, directed by Wojtek Fus. Fully handcrafted, no AI involved: 80.lv/articles/gorgeous-char…
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Poly Hammer retweeted
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine. Get Character Control Rig here: 80.lv/articles/new-add-on-fo… @PolyHammerTools
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Poly Hammer retweeted
Blender 5.1 physics on Hair and Cape. Animated with Unreal to Blender with @PolyHammerTools #b3d #geometrynodes #Blender
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The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion. Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference! github.com/poly-hammer/meta-… #Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
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Poly Hammer retweeted
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥 Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d #b3d
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youtu.be/7CVnZxLRriI?si=f0xA… Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon! You’ll learn: • Baking an Unreal level sequence animation for FBX export • How to correctly import MetaHuman body animation in Blender • An overview of the swing, twist, and RBF body bones in Blender • Tips to boost viewport performance when animating • How you can connect Auto-Rig Pro or Rigify to drive the body #MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #characteranimation
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Poly Hammer retweeted
Malevola x Metahuman Rig in Blender. ⚙️ Since she wasn't a romance option in Dispatch, I'm building her myself. 🤠 Aiming for that specific ingame look using NPR shaders + outlines. Next step: A lot of hand-painting to really sell the style. #b3d #dispatch #blender3d
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We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥 Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender. #b3d #animation #VALORANT
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Full Body DNA support for MetaHumans in Blender is coming soon... youtube.com/watch?v=nlVVGnh1… #b3d #UnrealEngine #MetaHumans
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"Since Blender was lacking in terms of production and speed, especially character production with MetaHuman, everything was stuck until I found an amazing addon by Polyhammer. Once I saw the result it achieved, I definitely purchased it to use it for my project, and that was one of the key elements for speed." -Mania Carta Read the @80Level article on the workflow used to create Expedition 33's Lune character. 80.lv/articles/modeling-text… Learn more about our Blender MetaHuman addon here: polyhammer.com/meta-human-dn…
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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style. Made with @PolyHammerTools , Blender, Substance Painter, and Unreal Engine 5. #UnrealEngine5 #MetaHuman #Zelda #BreathOfTheWild #GameDev #3DArt #Blender3D
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Poly Hammer retweeted
Take a look at this hyperrealistic digital portrait crafted by @cinemamotionss using a MetaHuman rig, photoscanning, and Blender. More: 80.lv/articles/have-a-look-a…
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Poly Hammer retweeted
We took a leap and started bringing Metahumans into Blender after this year’s Unreal Fest which was very exciting! Pairing them with Metahuman Animator for iPhone facial mocap gave us an incredible amount of freedom. ✨ Check out more behind the scenes in our Behance project: behance.net/gallery/23437724… #b3d #blender3d #metahuman #UnrealEngine5
.@7NIGHTS_Studio shows a breakdown of the cinematic it made for the League of Legends Championship Pacific using Blender and Houdini. Watch: 80.lv/articles/see-how-cinem…
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