Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: problemeighteen@proton.me
Belgium
Joined January 2026
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Snack Chads is out!
Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score!
Play it here:
problem-18.itch.io/snack-cha…
#indiedev #gamedev #godot
Problem 18 retweeted
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-…
Menus are secretly half the game. That chunky mono font with the rose panel looks clean and readable.
Problem 18 retweeted
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-…
Check this out! This indie dev is making a game where you have to chop wood as an elderly Asian man!
High-key I might take a deeper look at this, coming from a typescript background.
Today we are checking out a very interesting to #gamedev project for the #GodotEngine.
It's Gate - a high level GDScript superset that adds a TON of functionality to Godot scripting.
Think TypeScript -> JavaScript and you've got Gate.
gamefromscratch.com/gate-an-…
Problem 18 retweeted
A stream of new features are flowing your way! 🚣
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-…
Problem 18 retweeted
Testing the AR with the new reload system
#indiedev #gamedev #devlog #ProtocolNull #cyberpunk #Unity