A great asset and a must-visit world! There wasn't anything like that in VRC before.
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊
Up to 1M particles, simulated on the GPU which works without compute shaders!
My demo world: vrchat.com/home/world/wrld_a…
Booth page: misham.booth.pm/items/904786…
Would be really nice to have this feature... @VRChat, please!
Replying to @VRChat
@VRChat @dtupper can we get feedback.vrchat.com/udon/p/e… pretty please?🥹
This would make everything I do so much more performant (fluids, shader virtual machine, complex effects...)
RED_SIM retweeted
updated my feather/fur shader to support Light Volumes 3.0 and added dithered transparency
jinxxy.com/normalizedcrow/Fe…
normalizedcrow.gumroad.com/l…
One interesting thing about Light Volumes is that they can be updated at runtime, allowing for baked lighting toggles!
Here, I have two switches controlling two Light Volumes, plus an additional one for the light shining through the window.
Everything is baked.
#VRChat
Today is the last day of the VRC Light Volumes 3 celebration sale. All my assets are sitll 40% OFF today, so hurry up: redsim.booth.pm
jinxxy.com/red_sim
patreon.com/red_sim
It took me 4+ months of full-time work. If you like it, you can support VRCLV’s development on Patreon or check out my other assets on Booth!
To celebrate the release, all my assets are 40% OFF this week: redsim.booth.pm
jinxxy.com/red_sim
patreon.com/red_sim
RED_SIM retweeted
Its insane what AI can do nowadays, I've let Opus 5.5 in a loop for 2 days optimize a RISC-V emulator written in a fragment shader running in VRChat and it got to a working window manager, Doom running at playable speeds, and a an emulated GPU with OpenGL 1.x
I want to talk about a big Steam Frame problem no one seems to mention: image quality. SteamVR's streaming pipeline has a serious bug that blurs high-contrast edges. I managed to partially fix it. These are real screenshots from the headset after decoding and lens correction.











