Xando (@SDXando) header
Xando (@SDXando) profile picture

VFX Artist

Nantes, France
Joined August 2012
Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)Photo by Xando (@SDXando)
Finally. I've been able to work on a side project. It's been a while! Better quality here: artstation.com/artwork/5vZWY… #realtimeVFX #VFX #UnrealEngine5 #gamedev
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How to snap lines to surfaces in Niagara without ribbons small trick #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
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Visual Effect by Vitalii Lupul artstation.com/akelafx #gamedev #3d #vfx
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i kinda like cubic halftone
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【unity vfx pack】Summoning magic,release! HD video:youtu.be/h0Y0g6gmsq0 unity asset purchase link is in the comments #vfx #realtimevfx #gamedev #shader #stylized #IndieGameDev #HonkaiStarRail
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Visual Effect by Aleksander Frąckowiak artstation.com/desto #gamedev #vfx
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Visual Effect by Can Bayar artstation.com/vayoka #3d #ue4 #vfx
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Experimenting... 🔅 making some energy beams effects for my Patreon.. #GodotEngine #indiedev
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With another #VFXFriday we are happy to share this magical student work! 🦋 Made by @HalibelVFX , Butterfly Soul - Honkai Star Rail VFX Study. Check out the original post here: artstation.com/artwork/98lDl… #vfx #rtvfx #realtimeVFX #gamedev
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If you're interested, you can take a look at my design thinking this time🤓: Overall: Improve combo flow between skills. Spiral Blow: Enhanced fire effects and added more actions to enrich combos. Chaotic Spring:Mixed cherry blossoms with flames ("flames bloom like flowers"). Adjusted actions to match animation logic: downward thrust → upward slash → triggers upward blast effect. Raiden Thrust:Strengthen the element of "raiden" in the skill name Lance Barrage: Improved lightning effects and dash+thrust animations. Heavens Thrust: Combined dragon crystal with lightning ("lightning-infused crystal"). Added a sweeping motion to set up future animations/effects. Fang and Claw:Added claw effects; used spinning thrusts to emphasize "fang" sharpness. Wheeling Thrust:Added dragon tail effect and made it heavy impact feel. Drakesbane: Combines fire, lightning, dragon, and spear concepts. Animations reference Black Myth: Wukong moves.
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The last sneak peak(before/after)——Starcross. Just want to say...we dont need too much light pillar!😤
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Between job applications, I took some time to create a new piece for my portfolio. Enjoy it! Portfolio artstation.com/peyzaj_fla #VFX #UnrealEngine #realtimeVFX
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Xando retweeted
クリアカ卒業しました!ありがとうございました! 最後の作品はUE5で作成しました。 これからも引き続き色々作っていきたいと思います。 #vfx #UE5 #クリエイティブアカデミー
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Phantom Slash Collab with @__TechnoRBX Animation by @vapex0016 #ROBLOX #ROBLOXDev #realtimeVFX #robloxvfx
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Do you think this dragon claw on the shield is 2D or 3D? The right answer will in the next post😉 #realtimeVFX #VFX #gamedev #gameVFX #gameEffect #madewithunity
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Some green explosion stuff I made thanks @__TechnoRBX for help #robloxvfx #ROBLOX #VFX #realtimeVFX
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