Son Gohan retweeted
Can anyone actually beat Steam on PC?
According to Newzoo analyst Emmanuel Rosier, it’s pretty much impossible as long as Valve stays independent and privately owned.
“Steam is difficult to avoid,” He points out that publishers have tried to leave Steam before, only to come back. “10 or 20 years ago, the big publishers decided to have their own platform distribution on PC, and then they almost all went back to Steam.”
EA and Ubisoft are clear examples, and even Blizzard now sells Overwatch on Steam.
Son Gohan retweeted
🚨 EDWARD SNOWDEN’S CHILLING WARNING IS NOW UNFOLDING IN REAL TIME
What China built… is exactly what Western governments are quietly preparing for.
Snowden is crystal clear:
Every photo, every purchase, every message, every movement — all of it is being fed into algorithms that decide your future.
In China, AI “city brains” now track:
Where you live
Who you visit
How you dispose of your rubbish
Every step you take in public
Whether you “follow rules” or not
Break a rule?
A camera catches you from three angles.
Your score drops.
Your life collapses.
Snowden’s warning:
“If any of your activities differ from what the government wants, you won’t get on a train.
You won’t board a plane.
You won’t get a job.
An algorithm will decide your fate.
And what they are selling… is us.”
This is not a future threat.
It is happening now — in Shanghai, in Beijing… and creeping into the West through digital ID, AI policing, and “misinformation scoring.”
China built the prototype.
Our governments are importing the blueprint.
Stay informed.
Stay alert.
Do not let this system take root.
Son Gohan retweeted
Heath Ledger murió en enero de 2008. Tenía 28 años. Su hija Matilda tenía dos.
El testamento que dejó estaba desactualizado. Lo había escrito antes de que ella naciera, así que, sobre el papel, Matilda no tenía derecho a nada. Existía la posibilidad real de que la hija de Ledger se quedara completamente fuera de la herencia de su padre simplemente porque nadie había actualizado el documento.
Johnny Depp, Colin Farrell y Jude Law estaban terminando The Imaginarium of Doctor Parnassus, la última película que Ledger dejó a medias. Los tres se repartieron las escenas que faltaban por rodar.
Cuando acabaron, donaron la totalidad de sus salarios al fondo de Matilda. No un porcentaje. El sueldo completo de cada uno.
Se habla de que entre los tres la suma rondaba el millón de dólares, dinero que quedaría en una cuenta a la que ella podría acceder al cumplir la mayoría de edad.
No tenían ninguna obligación de hacerlo. Pero sabían que, tal y como estaba el testamento, la niña de dos años podía quedarse sin nada. Así que decidieron que el dinero que iban a cobrar por terminar el trabajo de Ledger fuera directamente para ella.
En un negocio donde casi todo se mide por lo que se cobra, tres actores conocidos prefirieron no llevarse el sueldo de la última película de un compañero y dárselo a su hija. El gesto no cambió el testamento, pero fue una forma de ayudar a Matilda en un momento especialmente difícil.
Son Gohan retweeted
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
ko-fi.com/zzer0dayyy
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0
Son Gohan retweeted
Callina Liang says she felt a lot of pressure after seeing the reaction to her casting as Chun-Li in the new Street Fighter movie.
After Deadline announced her casting, Liang came across a Reddit thread criticizing her physique:
“Callina Liang’s thighs are nowhere as big as Chun-Li’s.”
Liang admitted that the comments got into her head, but she also understood where fans were coming from:
“As a die-hard fan, I also wanted the person playing Chun-Li to look like the Chun-Li in my head, and the Chun-Li from the video games and the anime.”
Instead of ignoring the criticism, she used it as motivation. Liang went through an intense two-month preparation period, training in Taekwondo, Muay Thai and Wushu while following a strict diet.
She even ate 12 eggs a day and had a meal every two hours while bulking. By the end of filming, her thighs had grown by 6.5 cm.
Son Gohan retweeted
Tesla Roadster - Elon musk creates the ultimate Flying car. The greatest car on Earth ryt now. Future is now.
#amitkilhor #kilhor #elonmusk #teslaroadster
NPCs can talk back now!
Introducing NPCTalk: make the NPCs of any game talk in realtime. I made every NPC in GTA V answer to me in character, in their own cloned voice, in under 1s, and they act on what you say.
We packaged all the skills Claude learned into a single repo, built on open models: NVIDIA Nemotron ASR for transcription, Qwen 3.8 27B for realtime dialogue, and Fish Audio Drama 3 for the cloned voices, self-hosted on a serverless GPU.
github.com/christos-antono/N…
Son Gohan retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Son Gohan retweeted
Seeing the AAA gaming industry push for "You will own nothing" just for gamers to hit the uno reverse on Sony and make the entire PS library free and the ps5 backwards compatible karma a bitch lmfao god bless
Son Gohan retweeted
SIR explained in simple terms.
13 Cr voters deleted during this exercise.
Out of which..
2.6 Cr voters are dead.
6.3 Cr voters moved permanently.
1 Cr voters had multiple voter IDs.
3 Cr voters weren't available at home when officials went to check.
And these rolls remained uncleaned for over 20 years.
But the narrative by agenda driven media and the opposition combine is that Modi has stolen votes.
Son Gohan retweeted
Amigos, les hice un programa para que puedan convertir fácilmente los juegos de .PKG a .BIN!
Pero qué es eso???
A ver: Ya están llegando ports nativos de PS4 a PC, esta semana llegó el de Crash Team Racing y God of War Remaster. SIUUU!!!
El tema es que para poder ejecutar los juegos, necesitamos convertirlos de PKG a BIN. El problema? Pues existe un caai que un único programa que lo hace. Es difícil de conseguir y no siempre va bien.
Pero Cebollino Corporation te consiente así que hice el PKGStudio, para facilitarles ese proceso.
Ultra fácil y rápido
Explico todo en el último PC Noticias que subí hoy y ahí están los links de descarga ❤️
A jugar!!!
Video: youtu.be/F1kdxkRXTdg
Son Gohan retweeted
Na®®at¡ve Wa® is the new batt|£e
f¡eld of this era.
While headlines focus on political rhetori©, se®¡ous questions about Punjab’s December 2024 c¡v¡c polls and the Supreme Court’s reported order for fresh elections in 50 wards deserve public attention.
The debate over Sta®|¡nk’s national security implications has also evolved. Political parties must be questioned consistently, whether in oppos¡t¡on or in power.
Truth deserves attention. Facts dese®ve scrut¡ny. Na®®at¡ves must never replace accountability.
Son Gohan retweeted
Open source apps like these is the reason why I love AI 👀
Combine multiple phones, Wi-Fi, Ethernet together to boost your download speeds 🔥
Works on Mac, Windows & Linux ‼️
Download here- GetPlexo.app



























