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🔥 FIGHT KNIGHT OUT NOW ON STEAM!!!!!🔥 ( created by @BOENSAW & @Trianguls ) https://nitter.cf/t.co/4uV60O2MMQ

fightknightfeedback @ gmail
Joined April 2015
Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)Photo by FIGHT KNIGHT (@Sorcerobe)
After nearly five years, FIGHT KNIGHT is now OUT on STEAM!!! Watch this awesome launch trailer and then go play my damn videogame!!! Thank you to everyone for supporting me through development... Couldn't have done it without you all. store.steampowered.com/app/7…
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You'll know when I'm retired because I'll just make paintings of clouds
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hmm people didn't like charging by the month for gaming with input lag? let's try charging by the hour for gaming with input lag
Xbox Cloud Gaming introductory launch pricing revealed: -10hrs for $3.99 -25hrs for $7.99 -50hrs for $11.99 news.xbox.com/en-us/2026/10/…
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FIGHT KNIGHT retweeted
just like I expected, death of the Steam Next Fest was greatly exaggerated, all people had to do is wait a few days until ranked instead of random selection kicks in. the random selection was a change introduced in later SNFs because of small dev complaints in the first place
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FIGHT KNIGHT retweeted
All year round, Valve's algorithms are tucking away all the shovelware from your storefronts. But every Next Fest, Valve dares show them what's tucked away for TWO DAYS, and then people want to reshape Steam into 1980's Nintendo regarding third-party licensing. 🙃
What if @valvesoftware just outright banned AI art in games on it's platform? Apart from Tim Sweeney bitching about it on twitter, what are the downsides?
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FIGHT KNIGHT retweeted
There’s been a lot of discussion about the viability of Steam Next Fest recently, and first of all, I strongly recommend reading all the historical deep dives on NF data by GameDiscoverCo and How To Market A Game. Yes…NF has become ridiculously crowded, but what if the median WL gain hasn’t actually changed that much in the last 6 years? It’s easy to say that AI slop is killing your visibility but is that actually the case? For starters, the number of NF games that get almost no attention has always been very high. Even long before this AI slop era. Steam randomizes the games heavily for the first few days, but even then NF typically settles into a rhythm after the first 24 hours where all the discourse tends to be about the same 25ish games. As usual, the cream rises to the top, but having some marketing momentum behind you certainly helps! So what has changed? I think the gamers have. NF 5 or 6 years ago was a much more niche event. There were fewer games, but there were also fewer players. I think players back then were the sort who enjoyed playing demos, offering feedback, submitting bug reports, and actively digging around for hidden gems. Now, due to a number of factors such as increased discussion around NF, more streamer coverage, and players being more open to trying smaller games (friendslop era effect?), I suspect NF has seen a pretty considerable influx of new players. And where do these players end up? Well, naturally, playing the top demos! We love to talk about the highs and lows on Twitter. The games that explode and get 100k WLs, and the games that didn’t even break 100. But those are the extremes. In between those are thousands of games, and the data suggests that a huge proportion of them gain only a few hundred WLs at most. That’s the reality of NF, and it has been for a long time. We want to blame AI, and sure, NF does have a lot of AI slop, but are gamers really that dumb? Is anyone actually playing this stuff? I suspect the vast majority of it sinks to the bottom and rots almost immediately, just like low-effort games did long before AI existed. I’m not saying that discoverability isn’t getting harder, or that AI slop isn’t a problem. It absolutely is. But I do think we’re far too quick to brand every disappointing result on the number of games joining NF. If the number of games has exploded, but the number of players has also increased… and the median WL gains haven’t really collapsed, then perhaps NF isn’t becoming as bad as it might seem? There’s a lot of data out there and a lot of nuance to the discussion, so I think it’s just worth approaching carefully. I know it seems discouraging, and I know it might feel like you should give up, but don’t. NF has always been a gamble, and it’s a gamble I think is still worth taking.
Next Fest is back, with a new and improved UI for all your browsing needs! From now until October 26th, check out thousands (literally) of demos for games of all types - from frantic cooking typers to frozen railway games, there's something for everyone. store.steampowered.com/sale/…
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I find it a little too convenient when a fatalistic industry narrative abdicates all individual responsibility for individual outcomes
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Look I'm not going to make friends with this take but I just don't accept the premise that more poop on the market matters for games that aren't poop. Just don't make poop and you don't have to worry about this. Same as it ever was
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Crappy games that flooded steam used to be called asset flips, and now they're image gen flips. I'm not convinced it's fundamentally different or additionally problematic to me as a developer who does not make games with these low quality shortcuts
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Very important chart
In this messy discourse of ai-slop this, slop that, what's real gamedev, ceos etc.. I want to remind all developers of this. Do not buy into the fear mongering that #indiedev is dead. The amount of games you compete with is _the same_, literally hasn't changed in years.
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FIGHT KNIGHT retweeted
select your fighter (working on some basic palette swap functionality)
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before/after hand painting vertex colors. it's crazy to me this is like lost technology, it looks so nice
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tried my hand at some 3d modeling and texturing this weekend for bunblast
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all the textures
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I'm not making it, just helping out for fun! game is at @BunBlastDev
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FIGHT KNIGHT retweeted
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FIGHT KNIGHT retweeted
I likee them #FightKnight
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FIGHT KNIGHT retweeted
I love june sm #FightKnight
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『HIROTONFA's American Revolution Smuggler』 Early Access is now available on Steam! Art by my wife @MagnaGallina! Thank to everyone's help and support! The project wouldn't be here without it. Please leave a review if you like it!
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getting new chunks to rise out of the water instead of popping in helps the presentation a lot. makes for a cool screensaver
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