Stomy 451 (@StomyGame) header
Stomy 451 (@StomyGame) profile picture

Made Ctesiphon https://nitter.cf/t.co/Q3iT5mB8q5. Now making Fiber Optic Pizza, a cyberpunk imsim. C aficionado. Aspiring artist - occasionally NSFW. Refuse A.I/L.L.M.

Bartertown, Australia
Joined August 2011
Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)Photo by Stomy 451 (@StomyGame)
You will like my indie game if you enjoyed: - Duke Nukem 3D - Perfect Dark - Doom WADs & Quake Map Packs
You will like my indie game if you enjoyed: - Far Cry 3: Blood Dragon - Hotline Miami - Pretty much any classic 80's action film
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"Who the hell are you?" "I'm you but with pathfinding"
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The Kanibozu shotgun is theoretically pump-action, but to imitate slam-firing I programmed it as fully automatic with a really long cycle so it gets a big obnoxious recoil pattern of its own!
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I'm looking to wrap up enemies this week which means I've given myself just next week to finish the level and bring the second and final map to itch. After that, all of this gets ported back to the main game while I put together enough of it to launch the steam page.
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How many Boomer Shooters I can install with GTA 6's 210 GB 1. BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT — 0.7 GB 2. BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO — 0.7 GB 3. DOOM (1993) — 0.1 GB 4. DOOM II — 0.1 GB 5. Final DOOM — 0.1 GB 6. Quake — 1 GB 7. Quake II — 1 GB 8. Quake III Arena — 1 GB 9. DOOM 64 — 0.1 GB 10. Duke Nukem 3D: 20th Anniversary World Tour — 1 GB 11. Shadow Warrior Classic — 0.5 GB 12. Blood: Fresh Supply — 1 GB 13. Ion Fury — 1 GB 14. AMID EVIL — 3 GB 15. DUSK — 2 GB 16. HROT — 2 GB 17. CULTIC — 2 GB 18. Prodeus — 5 GB 19. Warhammer 40,000: Boltgun — 5 GB 20. Project Warlock — 1 GB 21. Project Warlock II — 5 GB 22. WRATH: Aeon of Ruin — 10 GB 23. POSTAL: Brain Damaged — 5 GB 24. Nightmare Reaper — 6 GB 25. Forgive Me Father — 4 GB 26. Forgive Me Father 2 — 10 GB 27. Hands of Necromancy — 2 GB 28. Hands of Necromancy II — 5 GB 29. Hedon Bloodrite — 5 GB 30. Arthurian Legends — 2 GB 31. Viscerafest — 3 GB 32. Beyond Citadel — 5 GB 33. Selaco — 10 GB 34. ULTRAKILL — 4 GB 35. Turbo Overkill — 10 GB 36. SPRAWL — 5 GB 37. Severed Steel — 5 GB 38. STRAFE — 5 GB 39. Project Downfall — 2 GB 40. Fashion Police Squad — 2 GB 41. MULLET MADJACK — 3 GB 42. HYPER DEMON — 2 GB 43. Devil Daggers — 1 GB 44. Post Void — 0.5 GB 45. Lovely Planet — 1 GB 46. Serious Sam HD: The First Encounter — 4 GB 47. Serious Sam HD: The Second Encounter — 5 GB 48. Serious Sam 3: BFE — 10 GB 49. Trepang2 — 30 GB 50. Heretic + Hexen — 1 GB 51. PowerSlave Exhumed — 1 GB 52. Rise of the Triad: Ludicrous Edition — 2 GB 53. Painkiller: Black Edition — 3 GB 54. Phantom Fury — 13 GB Total: 54 games, 209.8 GB.
At a file size of 210GB, Grand Theft Auto 6 would have required 3 discs to install on PS5.
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The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
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I've wrapped up with guns so I'm moving on to adding enemies. Added them to collision traces for some hot cylinder-on-cylinder action!
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Adding some much nicer menus. #ScreenshotSaturday I don't want to end up with a terminal case of side-project-itis but I still want to polish this up a bit and add some combat so I'm putting a strict deadline of three more weeks for any additions.
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Prototyped a little conversation system. Big success frankly, it won't take much work to port this back onto the main branch. Having characters talk like this is so magical, really adds a personal touch that my last game was missing! #ScreenshotSaturday
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Character modeling practice
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I was going to do a straight adaptation of the Major but I deviated the further I got through the process and now I think I'll use Mokoto Kuromagi here as a mascot character for my engine.
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This was something of an unplanned detour, but I wanted to test out my skills before making some base meshes for the main game. After this I'm confident I can do my ideas justice, big things up ahead.
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Stomy 451 retweeted
Taking the opportunity to edit the colours and shamelessly repost this doodle I did of miss Ethelyn Dax from my boy's game, Ctesiphon go grab it
I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with @hedondev's boomer shooter masterpiece, HEDON!
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I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with @hedondev's boomer shooter masterpiece, HEDON!
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Version 1.05 adds options for MSAA and Semi-Auto when using zoom. It also rebalances the final boss a little bit to hopefully make the fight more interesting without adding any significant changes.
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New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it.
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Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions. #screenshotsaturday
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A late update for #ScreenshotSaturday. I refactored all my mixing and decoding to be done on miniaudio's own thread instead of the needlessly complicated triple-buffered system I had before. It's also allowed me to add a simple low-pass filter.
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Unfortunately the occlusion on this elevator specifically is a bit buggy. I was already planning to add some audio source visualization so I'll use that to see what's going on with it.
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Fine, there you go. That's it. No more bitching! I refuse to make it any more obvious! #ScreenshotSaturday
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Stomy 451 retweeted
As I've mentioned before, I'd love to have Thief style maps in Project Goblin, and here's the first one! Might be a bit rough since I drew it in Aseprite with the mouse lol. Still tried to use some filters and tricks to make it look hand drawn. How does it look?
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