Stomy 451 (@StomyGame) header
Stomy 451 (@StomyGame) profile picture

Made Ctesiphon https://nitter.cf/t.co/Q3iT5mB8q5. Now making Fiber Optic Pizza, a cyberpunk imsim. C aficionado. Aspiring artist - occasionally NSFW. Refuse A.I/L.L.M.

Bartertown, Australia
Joined August 2011
"Who the hell are you?" "I'm you but with pathfinding"
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The Kanibozu shotgun is theoretically pump-action, but to imitate slam-firing I programmed it as fully automatic with a really long cycle so it gets a big obnoxious recoil pattern of its own!
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The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
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I've wrapped up with guns so I'm moving on to adding enemies. Added them to collision traces for some hot cylinder-on-cylinder action!
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Adding some much nicer menus. #ScreenshotSaturday I don't want to end up with a terminal case of side-project-itis but I still want to polish this up a bit and add some combat so I'm putting a strict deadline of three more weeks for any additions.
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Prototyped a little conversation system. Big success frankly, it won't take much work to port this back onto the main branch. Having characters talk like this is so magical, really adds a personal touch that my last game was missing! #ScreenshotSaturday
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Character modeling practice
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I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with @hedondev's boomer shooter masterpiece, HEDON!
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New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it.
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Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions. #screenshotsaturday
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