
@WAWWS_official co-author. Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
Sicilia, Italia
Joined February 2013
- Tweets18.3K
- Following603
- Followers265
- Likes60.1K
Pinned Tweet
WE ARE WHAT WE SEE cambia pelle: il portale di #critica dei media visuali ritorna accessibile in un formato più snello e a basso consumo di dati che raccoglie i contenuti già offerti in precedenza. Il database è aggiornato regolarmente
wawws.com
#WAWWS #videogames
4
740
A bit of Super JTC Battle in #SuperWodenGP3
Could you please RT and add it to your wishlist? It’s a huge help for us small developers! Thanks!!
store.steampowered.com/app/4…
Behind the façade of resignation, the ousting of #JensenHuang from #Nvidia marks the loss of a technical visionary internally and a charismatic presence externally. Clearly there must be more to it than just image or moral issues, but it's a damaging move for the company.
17
Good to know that in the gameplay mix of #IntergalacticTHP there will be a fair share of Jak & Daxter. That was my impression in the contest of the debut trailer, and I'm happy to have it confirmed by @Naughty_Dog before the expected substantial 2027 media drop
16
This new #collaboration has single-handedly brought this game back in my radar 🤩 I wished SEGA gave us something official on consoles and PC, though...
#TestDrive #TDSC #InitialD #crossover #Eurobeat
Here's a quick video showing off everything (without spoiling everything) coming in today's update! 🔥
- New Eurobeat Radio
- Manga-style render filter
- New 'Duel' game mode
- New vehicle
- 8-Player groups
- Rim size customisation
- Bug fixes & improvements
- & much more! 😎
42
If data about the memory footprint of this hw-agnostic upscaling, reconstruction and framegen solution are true, the perspective for past GPUs get even more interesting than they are currently
#tech #GPU #upscaling #neural
Introducing Apex Neural Rendering (ANR), our cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology, delivering up to 2.4× faster performance and higher quality rendering than NVIDIA DLSS.
ANR rebuilds neural rendering around a new architecture that outperforms current state of the art models.
Works on all GPU vendors.
- NVIDIA: GeForce RTX 20, 30, 40, and 50 series, plus GTX 16 series
- AMD: Radeon RX 5000, 6000, 7000, and 9000 series, plus Steam Deck
- Intel: Arc A and B series
Frame Generation available now:
apexcompute.com/neural-rende…
Our Super Resolution and Ray Reconstruction models are currently in training. Coming soon!
54
The first time in High Hrothgar. Gazing at the game world from that high, with dragons flying in the distance, made me feel completely present and immersed
Celebrating 15 years of Skyrim today 🎉
What's your favorite Skyrim memory? #Skyrim15
20
Marco Tinè retweeted
Maken X: Director's Cut is available now!
• Full human retranslation
• Original names restored
• Japanese voice acting
• Cut content restored, including compendium
• Uncensored textures, models and cutscenes
gamebanana.com/mods/739059
Marco Tinè retweeted
We all love The Secret of Monkey Island, but this is the first time you can see it like this: complete. All 13 versions side by side, with a comparer and the CRT monitors of each machine. 🐒
monkeyisland.pages.dev
Share it, you three-headed monkey!
#MonkeyIsland #RetroGaming
Marco Tinè retweeted
アーケードの名作『バーチャレーシング』専用エミュレーターが絶賛開発中!!
フレーム補間による滑らかな描画や、遠景のポリゴン表示を改善。さらにスーパー32X版『Virtua Racing Deluxe』の追加コンテンツを、本エミュレーターに取り込む実験も行われているンだッッ!!
youtube.com/watch?v=V3aM_MLF…
... which means development costs were fully covered by preorders alone, and the #remake was profitable from day one. Despite the mostly unfounded criticisms, #Nintendo did it once again: congratulations on the successful launch of #Zelda #OcarinaOfTime 👏👏👏
[任天堂HP]ニュースリリース「Nintendo Switch 2 ソフト『ゼルダの伝説 時のオカリナ』の世界累計販売本数が発売後4日間で520万本を突破」を公開しました。
nintendo.co.jp/corporate/rel…
33
A fitting recognition for both the driver and of course @AFCorse, which has given everything to provide Kubica with a top of the line car throughout the years. A magnificent team.
#RobertKubica #Ferrari #hypercar #WEC
This quoted post is unavailable.
120
Marco Tinè retweeted
アーケード版『デイトナUSA』が、名機「ドリームキャスト」に勝手移植!!
しかも実機で60fps動作を実現!!
なんと、全3コースに対応し、39台のライバル車や衝突判定、車両の物理演算まで再現!!
ゲーム本体はC言語でSH-4向けに再実装。さらに、描画処理もPowerVR専用に最適化され、音楽や効果音もAICAで再生するという本格的な移植だ。
まだアルファ段階で未実装の機能も残るが、ドリキャスでデイトナUSAが、かなり強まった状態で動いてしまうのは激アツだッッ!!
プレイ動画
youtube.com/watch?v=dCSONe1H…
公開サイト
github.com/alphanu1/daytona-…
※本作をドリキャスでプレイするには、アーケード基板から吸い出したROMデータと、別途指定された音楽データが必要です。
Natsume was firing on all cylinders back then 🥹 Definitely the dream fanservice game of the time
#HokutoNoKen #PS1 #lowpoly
youtu.be/PRoV_1p5f40?is=LE6Z…
28
Let's help @ChildrenEnoch reach a fair number of wishlists. For what the game tries to do, and how it carries itself in terms of craft and atmosphere, I think it fully deserves the support. Remember: #pointandclick adventures are back in vogue again thanks to memorable new games!
The new Enoch trailer is finally out! Hope you like it :)
A sci-fi noir point-and-click adventure.
#gamedev #indiedev #pointandclick
Marco Tinè retweeted
Today marks the 30th anniversary of the founding of Zophar's Domain, the original emulation archive & news site. I am extremely proud that all these years later, emulation is not only still relevant, but crucial as physical hardware can't last forever.
Emulation Forever!
Marco Tinè retweeted
🌴ANNOUNCING A GOLDEN WAKE: ROARING '20S EDITION🌴
A re-imagining of the 2014 adventure.
Alfie Banks leaves it all for a golden opportunity in sunny Miami. But the glitz and glamour of the Roaring '20s threaten to corrupt his very soul.
Wishlist: store.steampowered.com/app/3…
Marco Tinè retweeted
Behold the exclusive, updated trailer for Dunwich Horror, which premiered at @Pointclickshow👀
A little more action, a little less text vignettes!
Huge thanks to @Amanita_Design and @rustylakecom for organizing the event🙏
#pointandclickshowcase
Considering all that's emerging in terms of intentional #hardware performance throttling lately, and the emergence of #AI as a powerful helper in supervised porting and optimisation, I would agree with the sentiment
#VR #gamedev
Nahh…..Its insane that the Quest 3 can run Gran Turismo 3 A-Spec, silky smooth natively/standalone….theres no excuse to not have games like this natively anymore imo… so where do we go from here?
1
18

















