TERMINUS (@TerminusTr53769) profile picture
Joined June 2025
Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)Photo by TERMINUS (@TerminusTr53769)
DK Bananza is now also running on PC
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TERMINUS retweeted
We can really just do things now. Like... build a custom engine from scratch with the new Goose programming language that was released two days earlier. And then load entire Skyrim in it. Ten days in so far.
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Co-op Anything allows you to instruct your AI coding agent to transform a single-player game into a multiplayer experience, and then test the results directly within the actual game. Simply provide a game to your agent; it will research existing mods, reverse-engineer the engine if necessary, develop co-op support, and produce a version that your friends can install and play. → Revive abandoned mods: Discover broken or incomplete co-op projects and resume their development. → Build multiplayer from scratch: Reverse-engineer game logic and synchronize players, enemies, worlds, quests, and story progression. → Test with the actual game client: Utilize bots, automated scenarios, and in-game state comparisons to catch synchronization bugs. → Detect desyncs: Use "flight-recorder" tools to pinpoint exactly where two game instances begin to diverge; every failure then becomes a regression test. → Handle network issues: Simulate challenges like lag, packet loss, packet reordering, and connection drops to verify the mod's robustness. → Share with friends: The workflow includes packaging and Steam Relay Networking, enabling friends to connect without the need for port forwarding. It already tracks over 230 co-op mods and projects, including those for *Fallout: New Vegas*, Deus Ex, Dungeon Keeper, and Zelda: Ocarina of Time. It is compatible with AI coding agents such as Claude Code, Codex, and Cursor. Repo 👇
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demon’s souls ps5 decomp preview real decomp, not anyps5. currently running 18-20 fps. gameplay preview coming today or tomorrow. repo later this week dev is building a tool to decomp ps5 games in general. 4070 ti super, thinks a 3060 can handle it ps5 decomps are starting
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TERMINUS retweeted
BRO WHAT IS SHADPS4 COOKING infamous second son running at 144 fps in 4k ps4 emulation is getting out of hand
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Acredito que tenha encontrado a melhor versão pra jogar inFAMOUS Second Son no PC. Testei vários desses "ports" que saíram e, infelizmente, nenhum me agradou. Mas o fork do ShadPS4 criado pelo (axylpup) foi uma das melhores experiências que já tive com esse jogo. Primeiro: seu compilador de shaders é muito eficiente. Aqui, demorou cerca de 5 minutos pra compilar os shaders. Fiz questão de começar o jogo do zero (sem usar meu save) e fui do prólogo até a cidade praticamente sem stutters. Tudo muito fluido. +
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日本人は変だからね〜 ゴミ箱が無くて街が汚いならゴミ箱を増やせばいいし ベンチが無くて疲れて地べた座ってる人が邪魔ならベンチ置けばいい ゲームの海賊版が出回るのが嫌ならアクセス出来るようにすればいい これを全部やらないどころか政府や企業の怠慢を擁護する 外国人のせいにして進歩がないよ
“Don’t pirate our games!” “Can I buy it?” “No.”
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I don't care how much people hate AI and vibecoded mods, this shit is AWESOME for co-op gaming cc: @/quickfinesse on tt
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Remembering Tomonobu Itagaki, Team Ninja's DOA and Ninja Gaiden force, who died after a serious illness at 58 one year ago today. Sunglasses, leather, zero easy mode. So it goes. #ThisDayInGaming
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The studio is leveling up. Every department is locked in on the same thing: real player feedback and the highest quality we can deliver. Launch Creative Team is fully embedded in development. Almost 150 people on Lords of the Fallen 2, working fully aligned on what the community actually cares about, and it’s a big game. This is the version of CI Games I’ve been building toward. Something special is happening. Soon we’ll start sharing more about Lords of the Fallen 2, including a lot more details we’ve never shown before. Proud of the entire team.
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TERMINUS retweeted
Zelda Tears Of The Kingdom Recompiled To PC and soon Web
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Hands up if you got questions. Drop them below & we'll pick some for our upcoming live Q&A.
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We fixed "incorrectly loaded" texture problem on Demon's Souls, here before and after.
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Veja Bloodborne rodando no PC nativamente, sem emulação! O bbport executa o game de PS4 (CUSA03173, versão 1.09) diretamente em um PC Linux x86-64. Está sendo executado em um Intel i5-9400, RX580, 16GB RAM.
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j'arrive à faire tourner infamous second son sur mon pc en 4k natif avec une build de shadsps4 que j'ai peaufiné à l'aide de claude, j'ai envie de chialer. c'est un rêve qui se réalise. j'ai fait ça en 24h
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Has anyone mentioned yet that GTA 6 is going to lose billions of dollars because of this? PS5 has been jailbroken, AI tools are helping devs speedrun emulation. There’s literally nothing stopping millions of people playing GRA 6 for free in November
PlayStation 5 emulator KytyPS5 has made remarkable progress and is now reportedly running Demon's Souls Remake at roughly 40-50 FPS. See the full showcase and its earlier performance: 80.lv/articles/demon-s-souls… Video by PSXTech
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More screenshots of Demon's Souls. Also, improved FPS cutscenes (30-40 FPS) + menus (9-15 FPS) Release is today.
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Demon's Souls Remake on KyTyPS5 emu at 4k 120fps with DLSS / 4x frame gen. (local build). youtu.be/Sr4RUYIseIM youtube.com/@PSXTech
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Today's build. The Broken Blade @NoMansSky #NoMansSky @hellogames @Griff_ @HelloTimW
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Twisted Metal seen hitting 70 FPS on PC for the first time ever! Achieved on the Max Performance tier with a 9800X3D running Linux. This title screen is a great, stable in-engine benchmark that reflects in-game performance. Some optimisations used are still a work in progress.
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