TwoHaven (@TheTwoHaven) header
TwoHaven (@TheTwoHaven) profile picture

hytale content creators telling stories. check out our YouTube!

Joined March 2026
Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)Photo by TwoHaven (@TheTwoHaven)
The Game Who Lived. A Hytale Documentary youtu.be/mP0uTo--jLc?si=gD8k… via @YouTube
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They cooked
Hycadia Shinobi Realms Full Gameplay Trailer #Naruto x #Hytale Join the discord in bio. Hope to see you there!
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We spent weeks building this. A full Among Us mod inside Hytale — the Skeld room for room, working tasks, sabotages, a voting system, and a sheriff who gets one bullet. Then we gave it to eight creators who'd never played it. Full thing here: youtu.be/0OiwImuNeQk?is=eB0l…
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ASTRYX WORLD - HYTALE MMORPG SERVER JOIN US: RPG.ASTRYXWORLD.NET #Hytale
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W Hytale, W Blog Post
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I was Aiming at the horde, and Hit my teammate instead. It sent him flying all the way to TwoHaven Studios 😂 Yes this is Hytale and We turned it into a roundbased COD Nuketown Zombies experience. Ray Gun, Thunder Gun, Juggernog, the whole thing. Full video on the YouTube channel! Creator Code: TWOHAVEN @KweebecCorner @Hytale @HytaleAlerts #Hytale #Zombies #CallOfDuty #Nuketown #Shorts
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We Re-Created Call of Duty Zombies In Hytale! youtu.be/AbV8iS-ed7Q?is=yD6H… via @YouTube Please let us know what you guys think, if there’s anything you want to see from us in the next video let us know! Use Creator Code : TWOHAVEN And have a great day :)
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TwoHaven retweeted
Having a blast working on Chapter 1 of Hytale Early Access with the team, my apologies for being a bit quiet on socials! We have unlocked some insane tech, can't wait to share. This game is going to be awesome. Keep your expectations high.
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We Both Picked the Same Character… Out of Every Character Ever Made. We played Guess That Character in Hytale — every character in fiction allowed — and somehow BOTH of us picked Handsome Jack. Jesus, Buddha, Shadow the Hedgehog, the chicken from Moana, and one impossible coincidence. The full game is on the channel: "We Played Guess Who in Hytale" — link in the pinned comment. #Hytale #GuessWho #TwoHaven #Gaming #HytaleShorts
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This is how our city, Arenor, looks on the map. We’ll keep expanding its borders and surrounding the area with settlements. According to our server lore, Arenor is the center of agriculture. In the future, once we have more cities and settlements, players will be able to craft and transport packs of goods for profit using special wagon mounts. For this, we’ll develop our own separate economy mod, where supply and demand will be regulated based on deliveries and the demand for specific goods. You can see it all live by joining our server: rpg.astryxworld.net #Hytale @Hytale
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Our NEW Orbis Hub Interface! Fully in game using Hytale's UI. Server Discovery: ORBIS NETWORK
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nothing humbles a man like spending 10 straight minutes guessing a character… and it was Donkey from Shrek the whole time. New TwoHaven is up on the YouTube now! Can You Guess the Character? Guess Who In Hytale! youtu.be/M1t1kb5Sqto?si=sRaD… via @YouTube #hytale #gaming #podcast
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TwoHaven retweeted
Replying to @Simon_Hypixel
I being working to make Hytale feel more alive. Would love to help bring the best version of Hytale alive
What if villages were alive? What if villages could grow on their own? What if villagers had a real day night cycle? What if players could help them thrive or destroy them? That’s Project Civic Core, my solo entry for @CurseForge modjam. #Hytale #HytaleModding #HytaleNpc
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TwoHaven retweeted
Replying to @Simon_Hypixel
I've been getting deep into Hytale's weather and particle systems! Would love the opportunity to help make Hytale's atmosphere the best it can be.
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TwoHaven retweeted
My take on the latest Hytale worldgen mini-challenge #Hytale #HytaleModding
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They Were Right About Hytale. The Game That Refused to Die.” The whole story of how a community kept a dream alive when the studio that owned it walked away, and how one person bet 10 years on the belief that they were right. If this line hit you, the full doc is on the YouTube channel. We’re done marketing it. From here, it’s yours to find. #Hytale #HytaleEarlyAccess #HytaleGame #SaveHytale #HytaleCommunity
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First post to reach 💯 Likes! Absolutely insane! Thanks for the support! Will be working on updating current mods to pre-release in preparation for release as well as some more interesting landmark pieces like the first picture 👀
Here's what I've been up to! No theme, just random projects and challenges! 1. "Reaching to a God" POI (w/ Procedural Hands) 2. @Simon_Hypixel's Split Mountain Challenge! 3. Skewed Mountains Test Bonus: Molecule Structure from last week #Hytale #HytaleModding #WorldGenV2
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Hytale is officially shifting focus from foundational tech fixes to gameplay content and Chapters! 🎮 🔸Part of the team is already deep in development on the first content chapter. 🔸Chapter 1 will take time to set up, but updates will speed up by Chapter 3. 🔸Teams handling background tech are officially moving to gameplay.
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the most wholesome server in hytale 🌱 Jadeberry is one of the wholesome Hytale community servers we explored while making "The Game Who Lived".Full doc on the channel. Link in profile. #Hytale #HytaleShorts #HytaleCommunity #HytaleServers #Jadeberry
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TwoHaven retweeted
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead! There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap. As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence. As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later. I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well. Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace. We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for! We have the funds, the team, and the community. All we need now is some time to cook!
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