Three.js (@threejs) header
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Making 3D easier since 2010.

Joined July 2019
Photo by Three.js (@threejs)Photo by Three.js (@threejs)
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Three.js r187 released 🍎 threejs.org/changelog/?r187
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An airliner is many hidden systems working as one machine. I made a web app that x-rays one from gate to landing to show its fuel, hydraulics, electrics, engines and cabin air. Built with Opus 5.5 using Blender + Three.js. Explore it live ↓
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insane stuff made in threejs | blender - almost get butterflies in my stomach when i see these the sun reflect on metal surface
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I was wondering when Three.js was going to get something like Nanite. And then I saw the PR for a meshlet rendering pipeline was merged <24 hours ago! github.com/mrdoob/three.js/p… Here's a demo scene rendering 1B triangles at 150FPS. raw.githack.com/sunag/three.… This is huge! 🤯
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Vibecoded the release video for the first time. Took a bit longer but it was more fun than screen recording and video editing by hand. Plus it looks more polished 🫠
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Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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I updated my "The Long Watch" project, and the difference is incredible 🤯 Congrats on the update!
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2,000 enemies. All the fire skills. Real-time lighting. In a browser. 🔥 cinderwake.io #threejs #webgpu #gamedev #indiedev
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Trying something different, opus 5.5 + @tripoai in @threejs, 彼方へ, Toward the Beyond
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my portfolio is now live! it finally reflects the kind of work i want to make. available for 3D web projects 👇 bricelab.dev
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Recommend you move your threejs projects to this version, the loading speed is amazing
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New #ThreeJs release with my light probe speed ups, uv unwrapping, light baking features!
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Featured examples: New Light Map Baker threejs.org/examples/#webgpu… Faster LightProbeGrid Baking threejs.org/examples/#webgpu… New Occlusion Dither threejs.org/examples/#webgpu… New VDBLoader threejs.org/examples/#webgl_… New WebGPU Path Tracer threejs.org/examples/#webgpu… Improved ClusteredLighting threejs.org/examples/#webgpu… Added MeshletDrawingPipeline threejs.org/examples/#webgpu… RapierPhysics Ball Pool threejs.org/examples/#webgpu… New LensDirt threejs.org/examples/#webgpu… Improved SSR threejs.org/examples/#webgpu…
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WebVDB (v0.8.0) live: mjurczyk.github.io/openvdb/ - Support for WebGPURenderer plus full TSL port synced via agent (GLSL WebGLRenderer fallback stays for free) - Fixed HDRI highlights
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We keep getting more and more PRs 🤔
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Replying to @Ian_cadle @threejs
Had to try it right away in halsem.boats! Old water on the left, your water adapted to WebGPU on the right. Same boat, location and wind. Four FFT cascades, down to capillary ripples. Still needs refinement, but quite an improvement already. Thanks!
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Just trying out different styles and feels, Fallen Titan, made with opus 5.5 and tripo in @threejs It's unbelievable, you can quickly sketch out a great looking scene so fast with AI today
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SSS looking pretty nice on happy buddha
Subsurface scattering in-progress for the next three-gpu-pathtracer release! Along with some other nice improvements 🫡
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Subsurface scattering in-progress for the next three-gpu-pathtracer release! Along with some other nice improvements 🫡
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