Three.js retweeted
An airliner is many hidden systems working as one machine. I made a web app that x-rays one from gate to landing to show its fuel, hydraulics, electrics, engines and cabin air.
Built with Opus 5.5 using Blender + Three.js. Explore it live ↓
Three.js retweeted
insane stuff made in threejs | blender - almost get butterflies in my stomach when i see these the sun reflect on metal surface
Three.js retweeted
I was wondering when Three.js was going to get something like Nanite.
And then I saw the PR for a meshlet rendering pipeline was merged <24 hours ago!
github.com/mrdoob/three.js/p…
Here's a demo scene rendering 1B triangles at 150FPS.
raw.githack.com/sunag/three.…
This is huge! 🤯
Three.js retweeted
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs
Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating
github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
Three.js retweeted
I updated my "The Long Watch" project, and the difference is incredible 🤯 Congrats on the update!
Three.js retweeted
2,000 enemies. All the fire skills. Real-time lighting. In a browser. 🔥
cinderwake.io
#threejs #webgpu #gamedev #indiedev
Three.js retweeted
my portfolio is now live!
it finally reflects the kind of work i want to make. available for 3D web projects 👇
bricelab.dev
Three.js retweeted
Recommend you move your threejs projects to this version, the loading speed is amazing
Three.js retweeted
New #ThreeJs release with my light probe speed ups, uv unwrapping, light baking features!
Three.js retweeted
WebVDB (v0.8.0) live: mjurczyk.github.io/openvdb/
- Support for WebGPURenderer plus full TSL port synced via agent (GLSL WebGLRenderer fallback stays for free)
- Fixed HDRI highlights
Replying to @Ian_cadle @threejs
Had to try it right away in halsem.boats!
Old water on the left, your water adapted to WebGPU on the right. Same boat, location and wind.
Four FFT cascades, down to capillary ripples. Still needs refinement, but quite an improvement already. Thanks!
Three.js retweeted
Subsurface scattering in-progress for the next three-gpu-pathtracer release! Along with some other nice improvements 🫡
Three.js retweeted
Fully rigged Orc Metahuman exported for the web in a single agent action.
Actual add-on does much more but Codex spun up this nice little Metahuman web preview so I could test out progress of web export.
Rendered and animated in real-time using @ThreeJS
Three.js retweeted
Liszt's Liebesträume No. 3, with rose petals drifting over a golden screen.
#threejs #3DCG #ASMR #oddlysatisfying #relaxing #LiebestraumeNo3
























