Wizzard Rick retweeted
In 1799, 12-year-old Conrad Reed found a 17-pound gold nugget in a North Carolina creek. His family used it as a doorstop, then sold it for $3.50.
History is ridiculous, so I recreated the story inside my game.
store.steampowered.com/app/4…
#IndieGame #History
Wizzard Rick retweeted
This almost looks like the Yellowstone and Dutton Family saga. Hope the game is as good! gameindustry.com/news-indust… @DelosX_official #videogames @steam @Yellowstone
Salt and Soil now has a proper home over at DelosX, freeing this account to maintain its rigorous editorial focus on whatever I feel like posting.
Please follow for trailers, dev updates, and frontier family disasters 👇
One family. 300 years. The American frontier.
SALT AND SOIL is a narrative strategy game - think RimWorld meets Crusader Kings and Oregon Trail, with choices that echo through generations.
Wishlist on Steam: bit.ly/4gWb3sb
Watch ~300 years of one run, sped up. ⏩
Salt and Soil - it's my solo-dev minimalist colony sim about American Frontier store.steampowered.com/app/4…
#screenshotsaturday #indiedev #gamedev #colonysim
Paint night at work! Tried a speed painting technique — the secret is just painting really fast. Didn't finish in an hour, mixed colors on the model, takes forever to dry. Not bad as a base coat, one more session should do it.
My process for mapping TTRPG factions onto axes. Step 1: axes MUST reflect core world tensions — no stupid good/evil. Mine: Sacred vs Profane, Growth vs Decay. Step 2: plot your factions. Step 3: spot vacancies and alliances. Step 4: if geometry fails, your axes are wrong.
Micro-zines (fold one sheet into a tiny booklet) look cool but are pointless — unless flipping pages IS the mechanic. Each spread = a mission state for a wargame. Complete it, flip to the next. Only current spread's rules apply. Three states, survive all three, you win.
Двенадцать лет не понимаю, что тут делать #МояГодовщинаВТвиттере
Товарищ ммо сэндбокс сурвач делает (почти сделал). Прошу любить и жаловать. В одиночку, за два года.
The game is almost ready, but almost no one knows about it. Proud of it
#screenshotsaturday #indie #madewithunity
Вы помните, когда зарегистрировались в Твиттере? Я помню! #МояГодовщинаВТвиттере
В ролеконочате вспомнил, как хотел сделать хомрул для #SavageWorlds про тактикульный огнестрел. Чтобы не тупо список стволов с плюс-минус одинаковыми статами
Смысл системы в карточках оружия. Спереди картинка, основные статы и счётчик патронов, а сзади специальные маневры, которые логически следуют из класса оружия, обвеса, патронов и тд
Тусю (тущу, тусирую) на #Gamedevweekend. 500 человек - своего рода рекорд для Сибири














