Wizzard Rick (@Wizzard_Rick) profile picture

game designer

Limassol
Joined September 2009
Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)Photo by Wizzard Rick (@Wizzard_Rick)
In 1799, 12-year-old Conrad Reed found a 17-pound gold nugget in a North Carolina creek. His family used it as a doorstop, then sold it for $3.50. History is ridiculous, so I recreated the story inside my game. store.steampowered.com/app/4… #IndieGame #History
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Wizzard Rick retweeted
This almost looks like the Yellowstone and Dutton Family saga. Hope the game is as good! gameindustry.com/news-indust… @DelosX_official #videogames @steam @Yellowstone
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Salt and Soil now has a proper home over at DelosX, freeing this account to maintain its rigorous editorial focus on whatever I feel like posting. Please follow for trailers, dev updates, and frontier family disasters 👇
One family. 300 years. The American frontier. SALT AND SOIL is a narrative strategy game - think RimWorld meets Crusader Kings and Oregon Trail, with choices that echo through generations. Wishlist on Steam: bit.ly/4gWb3sb
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Watch ~300 years of one run, sped up. ⏩ Salt and Soil - it's my solo-dev minimalist colony sim about American Frontier store.steampowered.com/app/4… #screenshotsaturday #indiedev #gamedev #colonysim
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Paint night at work! Tried a speed painting technique — the secret is just painting really fast. Didn't finish in an hour, mixed colors on the model, takes forever to dry. Not bad as a base coat, one more session should do it.
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My process for mapping TTRPG factions onto axes. Step 1: axes MUST reflect core world tensions — no stupid good/evil. Mine: Sacred vs Profane, Growth vs Decay. Step 2: plot your factions. Step 3: spot vacancies and alliances. Step 4: if geometry fails, your axes are wrong.
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Mapping faction alliances on a grid reveals problems fast. Ash Order and Covenant need to swap sides — Ash works better as the Great Houses' attack dog while Covenant hides from power. This geometric framework is a game design tool, not player-facing lore.
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Micro-zines (fold one sheet into a tiny booklet) look cool but are pointless — unless flipping pages IS the mechanic. Each spread = a mission state for a wargame. Complete it, flip to the next. Only current spread's rules apply. Three states, survive all three, you win.
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Двенадцать лет не понимаю, что тут делать #МояГодовщинаВТвиттере
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Товарищ ммо сэндбокс сурвач делает (почти сделал). Прошу любить и жаловать. В одиночку, за два года.
The game is almost ready, but almost no one knows about it. Proud of it #screenshotsaturday #indie #madewithunity
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короче не зашло.
Ин прогресс!
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Вы помните, когда зарегистрировались в Твиттере? Я помню! #МояГодовщинаВТвиттере
В ролеконочате вспомнил, как хотел сделать хомрул для #SavageWorlds про тактикульный огнестрел. Чтобы не тупо список стволов с плюс-минус одинаковыми статами
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Смысл системы в карточках оружия. Спереди картинка, основные статы и счётчик патронов, а сзади специальные маневры, которые логически следуют из класса оружия, обвеса, патронов и тд
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И игроки могут осознанно выбирать стволы перед заварушкой, расхватывая их из своей кучи, как из оруженосца стойки. So savage, much fun
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Тусю (тущу, тусирую) на #Gamedevweekend. 500 человек - своего рода рекорд для Сибири
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Рабочая атмосфера ) #snes в офисе лучше чем #ps4 заходит