Barzin (@barzinh) header
Barzin (@barzinh) profile picture

On a mission to develop 🇺🇸's next generation unmanned aerial systems - Obsessed with Flight Mechanics - Aircraft and Car Enthusiast - Opinions are mine.

Austin, TX
Joined June 2010
Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)Photo by Barzin (@barzinh)
Sleepless nights of writing papers - I love them. Aerospace is my love, my life!
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When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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I am hand-coding a project myself and it actually feels great!! I actually did miss writing code.
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🇺🇸🦬
🇺🇸 From the brink of extinction to roaming wild again. American bison are returning to parts of their historic range, thanks to conservation and reintroduction efforts on Indigenous lands and in protected areas like Yellowstone.
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renaissance painting
Liftoff of Starship's first orbital flight
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SpaceX's Starship rocket has successfully reached orbit and deployed its V3 Starlink satellites into orbit for the first time, officially making this Starship's first revenue-generating flight, a major milestone for the company! Congrats @SpaceX team! Incredible achievement 🚀
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I wanna print this and put it on my wall.
“The most common error of an engineer is to optimize a thing which should not exists” — Elon Musk
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President Trump is absolutely right!
NEW: President Trump reacts to recent, concerning reports about AI and answers whether the industry should be more regulated. "We're leading China in AI, we're the most sophisticated country in the world. And frankly, I want to keep it that way because whoever wins AI, wins."
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We should not slow down. We should charge on full-speed ahead and make sure we slow down China!
OpenAI is considering slowing down the development of cutting-edge artificial intelligence, and the ChatGPT maker’s CEO Sam Altman is hoping that other AI companies will do the same. Read more: bloom.bg/3SRJVkx 📷️: Cornell Watson/Bloomberg
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And it will … There is gonna be change tho and there are always gonna be people who won’t like change, even if it’s good. It’s important to ignore such people and move on! Don’t let the distract us.
I work at OpenAI and personally think AI has been and will continue to be an extremely beneficial technology to humanity The conversation should be around how many billions of lives it will save
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You should not slow down. We should make China slow down and go as fast as we can (of course while being diligent about safety).
I work at OpenAI. In my personal capacity, I also think we need to slow down.
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AI is so cool!
I had an early access to GPT-6 Astra and I can say, everyone in the world now has a 3D designer at their fingertips. I gave it an image of a house and asked to create it in 3D with all the details including toys, appliances and furniture. This a full 3D model reconstruction in Blender with geometry that you can manually tweak and run 60fps as a locally rendered "game" on device.
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Space Exploration has always given me hope.
Replying to @NASA
Liftoff! @NASARoman begins its flight to space. The Roman telescope’s wide field of view will generate never-before-seen images, revolutionizing our understanding of the universe.
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The Golden Age of Discovery Has Begun 🇺🇸
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Barzin retweeted
Orbital compute will be the only way to scale AI probably sometime in 2029 due to power availability& permitting problems on land
There's a ton of good stuff in here, but to me this is the part that everyone mainstream is overlooking. It's literally the most important part. "It's ironic that today orbital datacenter compute is considered a niche...because the model suggests it will be a necessary condition for AI continuing to scale in the 2030s."
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“The beauty of mathematics only shows itself to more patient followers.” - Maryam Mirzakhani
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Most beautiful equation or God's Equation
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This is really cool.
BREAKING: SpaceX, $SPCX, has announced a partnership with Nvidia, $NVDA, to develop the Starmind AI1 satellite computing payload.
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