Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo) header
Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo) profile picture

Aspiring indie dev obsessing over old-school RPGs. Building a lost prototype of Ultima IX from the mid 90s Check on more projects at https://nitter.cf/t.co/nKHFTfuzSm

Medellín
Joined January 2026
Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)Photo by Camilo DelCódigo | Working on Ultima IX: Atonement (@camiloDelCodigo)
Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
AI may well be able to write massive software projects “from scratch”, but that almost certainly isn’t the fastest / highest performance / highest security / most token efficient way to do things. Good building blocks matter. In addition to RL’ing the agents on final task loss, we should try to get them to regularize the building blocks as well. What would the standard library look like that makes the agents most effective? It is likely at the limit that it turns out to be some alien organization of code, but given the existing human-bias in training, I bet that in the near term it would be lovely code that old programmers would appreciate. I suspect the same could be said for mathematics, but that is out of my lane.
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Queen’s Domain launches TOMORROW!? Embark on a quest to find your father who disappeared on the mysterious Isle of Neasied, where sinister forces gather, secrets hide everywhere, and the ancient Queen will soon reawaken ⚔️ On Steam, Switch 2, Xbox Series and PS5!
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Inspired by the old isometric screenshots of "Ultima 9," @camiloDelCodigo is attempting to build a complete version of Britannia in that style.
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Ultima VII Revisited contributor @gabefx made some new 3D models for musical instruments in Ultima VII and decided to make a little video showing them off!
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
My #gamedev blog is pretty cool - subscribe to get #indiedev and #roguelike news delivered to your email! blog.slashie.net/
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Replying to @APiasecki77
We've already implemented a lot of quality of life improvements, including sortable inventories, more readable fonts for conversations, and alternative combat modes. We're currently working towards release 0.4.0 and you can see the full roadmap here: github.com/ViridianGames/U7R…
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
From last night's stream: Why Ultima VII is special.
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
I built “efforts,” a headless time tracker designed for AI agents. No UI, dashboards, or login. Just a CLI that stores time entries as plain JSON, plus a Claude skill that turns natural language into structured time tracking; Available on npm as efforts. blog.slashie.net/2026/08/24/…
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
If you learn ASCII, you'll be able to enjoy some nice games!
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
It's also surprisingly *HARD* to replicate the movement feeling of PoP classic even nowadays. I know because I tried earlier this year with @camiloDelCodigo and it makes you value the original even more.
When people talk about Prince of Persia, the first thing they almost always mention is the incredibly fluid, lifelike animation. And they’re right, it was groundbreaking. But that alone doesn’t explain why the game became such a massive cultural icon. What truly made Prince of Persia special was how it defined the “cinematic platformer” genre. (Jordan Mechner had experimented with the idea earlier in Karateka, but on a much smaller scale.) The game pulled you into an immersive world filled with deadly traps, scary falls, and movement that actually felt like it had weight and real physics. Every jump needed perfect timing; one mistake could send you plummeting to your death, yet it always felt fair and believable - nothing like the bouncy, cartoonish platformers of the era (who were fun in their own right but a lot less realistic). The game wasn’t a simple left-to-right sprint either. You constantly backtracked, flipped switches, opened hidden passages, and solved the environment like an explorer or adventurer rather than a super-hero blasting your way through hordes of enemies. I found that it had thatIndiana Jones energy: part platformer, part puzzle, part exploration. Even the sword fights stood out. Instead of frantic button-mashing, duels were a lot more tactical battles where you had to read your opponent’s stance, parry at the right moment, and strike at the right time. Brains mattered more than reflexes. In the end, it was this rare sense of realism that set Prince of Persia apart. It had atmosphere, story, and brains. It’s no surprise the game helped inspire classics like Another World and Flashback. You could argue that Jordan Mechner wasn’t just making games but quietly (and maybe unknowingly) pioneering a more cinematic, mature side of the genre. I don’t want to sound overly nostalgic or sentimental, but for me Prince of Persia (1989) was a massive reason why gaming in those years felt more magical than today.
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
【ニュース】フロッピーディスク1枚分「1.44MB制限」のゲーム開発コンテストがはじまる。ゲームエンジンの使用も自由、収まるなら automaton-media.com/articles…
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
I'm glad that we got Doom 95, but I always wished they would have created a MoM 95. I'm not going back to Win 9x now, but my Master of Magic remake is running on a Windows XP VM.
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Drop a photo of your cat below! 👇🐈 I'll recrea them in 《Lofi Haven》!! We just launched the Custom Cat system and I want to see your furry friends come to life in the digital world. Let's build a cozy sanctuary together. 🏠✨ #Cats #CozyGames #IndieGame #GameDev Here is the cute cat -- chocolate of @camiloDelCodigo Huge thanks~
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Replying to @camiloDelCodigo
I touched it~~ The chocolate is so cute
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Entire chapters of internet culture grew up in Flash. When it was switched off, most of it should have disappeared forever. But it didn't, thanks to the efforts of the software preservation community. Flash is just part of the story of VANISHING CULTURE, a new book exploring the fight to preserve our fragile digital history. Join us at the book launch. 📖 📅 Thu, April 23 🕠 5:30 PM: Doors open & entertainment 📍 300 Funston Ave, SF 🎟️ eventbrite.com/e/vanishing-c… #flash #SFevents #VanishingCulture @InternetArchive #BookTwitter @funcheapsf
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
A new version of Berlin Interpretation 1992 #roguelike is available! Check out the full changelog as well the adventures of day 26 of development here blog.slashie.net/2026/04/10/… and check it out for free at @itchio
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY DEMO LAUNCH DAY
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Replying to @ThoseWhoRule
Hello! Thanks to @ThoseWhoRule for hosting. This year mysterious-castle.com turns 15 years old, making it one of the oldest maintained roguelikes on the iOS App Store! Pay once, play forever on iOS and Android, or play free in your browser. #TurnBasedThursday
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Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Senatus Dev Diary #1: Campaign Map - Republican Rome 🏛️store.steampowered.com/news/… Wishlist now! #rome #historical #deckbuilder
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