Hell Express - Official Gameplay Trailer youtu.be/kEIHXp_F4VE?si=ZfEm… via @YouTube
Stranded.
via @artstationhq artstation.com/artwork/KOm1E…
Been working on this customized URP renderer in unity for half a year now. First time making something of my own in it. It's for an ongoing indie project I'm currently part of :P
Character model & texture credit to Pony Dong.
Steven Tang retweeted
This next #TheLastofUsPartII gallery is a follow up that features the Firefly hospital and its various looks. I've also added a further breakdown of the mural shader I presented last week, to demonstrate the painting, layers and uv sets used:
artstation.com/artwork/NxaD0…
Steven Tang retweeted
#rtradvances #SIGGRAPH2020 details and schedule are up: advances.realtimerendering.c… - @PeterPikeSloan @MichalDrobot @axelgneiting @eturquin @WaylorBrinsk
This is what I do in my free time: painting miniatures. This is my first 3D printed mini, anycubic photon, 32mm scale. Got the sculpt from titan forge miniatures.
#TheLastofUsPartll
Another fun little thing I'm fairly happy with is getting the optical behavior right for the 3rd person sniper scope. Simulated thin film interference, and did some pretty simple tricks to get looking down the scope right.
Steven Tang retweeted
This cinematic was a technical FEAT 🙌 thank you @bearicornz for working tirelessly on these effects and @corphamy for setting the standard on our underwater look dev. I was able to squeeze in a couple of lights, too 😅
#TheLastofUsPartll
Had a lot of fun working on this "rain on window" shader. Also credits to @JaredSobotta for tuning the material!
#TheLastofUsPartll
Same shader package, slightly different application on a close-up.
#TheLastofUsPartII
Subtle additional eye highlight during gameplay. We felt that the eyes in gameplay lacked a little bit of highlight. In cinematics we can add lights to specifically make the highlight pop, but we don't have that in gameplay. 1/2
#TheLastofUsPartII
One of the tiny things I did to our character eye shader is tuning the eye caustics. Comparison of trailer (left) and launch (right). The lighting is a little different, but you can see a stronger more focused caustic light in the launch version. 1/2
My first commercial title! Seeing my name in the credits is such a special sensation. Going to take some time to collect some detailed screenshots and videos of what I worked on and post them soon too!
Steven Tang retweeted
The Last of Us Part II launches 02.21.2020.
Watch our new trailer, learn about our Collector’s and Ellie Editions, and more: blog.us.playstation.com/2019…
















