Matthew Kean (@digisculp) header
Matthew Kean (@digisculp) profile picture

Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad

Baltimore MD, USA
Joined December 2010
Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)Photo by Matthew Kean (@digisculp)
I think what disgusts me most about this sort of thing is the affect of an actual painting. All those “brushstrokes” suggest effort, prolonged hours of concentration, a skill set. But there’s none of that here. Pure poseur bullshit
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Matthew Kean retweeted
For the last 15 years, I've been building tools for Maya. About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that. But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya. This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow. And this is just the beginning! cgelementary.gumroad.com/l/C…
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Matthew Kean retweeted
The Guild Wars 3 preview single-handedly renewed my faith in the MMO genre. Holy crap.
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Big things are coming to Guild Wars. Catch our new "Future of Guild Wars" video, then tune in next Tuesday for a livestream diving even deeper into what's ahead. bit.ly/4e5AOD8
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Matthew Kean retweeted
Developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3 at the Summer Game Fest showcase. bit.ly/4ugKXDa #IGNSummerOfGaming
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Matthew Kean retweeted
Stand ready - and tune in to Summer Game Fest on 06/05/2026. Big things in the #games industry are brewing. Will you be watching?
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Matthew Kean retweeted
HDDAGI in godot
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Today we're introducing Helix 02 Dancing robots are trivial, the hard part is intelligent control This is our most powerful model to date - able to work across complex tasks & long time horizons nitter.cf/Figure_robot/status/20…
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Google DeepMind 🤝 @BostonDynamics Our new research partnership will bring together our advancements in Gemini Robotics’s foundational capabilities to their new Atlas® humanoids. 🦾 Find out more → goo.gle/49paguA
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Introducing Figure 03
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now would be the time to announce that y’all are rescreening A1 alongside A2
On September 23 #Avatar returns to IMAX, presented in immersive IMAX 3D, for a limited time only. Watch the new trailer now 💙
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Matthew Kean retweeted
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Felt That Boxing combines comedic storytelling with intense arcade fighting action. Watch the brand new Summer Game Fest trailer. #IGNSummerOfGaming
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Our Technical Character Artist, Armande Lecointre, sent me over some videos from development that I felt you all needed to see. Have a good day.
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#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion. It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated. 🧵1/4
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Trailers are hard to make but I feel like I did my absolute best work with this one. If you've got a minute to spare, watch it on YouTube 💜
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We've just released our new NPC creator for Unreal Engine 5.5 :) 3dscanstore.com/unreal-engin… #ue5 #UnrealEngine5 #NPCS
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Replying to @digisculp
First thing that came to mind, hope this helps!
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