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If you still had any doubts about the origins of the founding team of the #Embark studio, check the credits ;) #THEFINALS #Amiga #demoscene
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released a new demo this weekend after 5 years out of the demomaking business. mechasm by fairlight came 1st in the PC demo competition at @revision_party 2023 (competition with 41 entries.. damn! that was long).
music by @gloom303, logo by @m4de.
video:
youtube.com/watch?v=qJcRHrp6…
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Ok back home from #zooparty (and what a great party it was), so it's Tempest video time. Have your hand ready at the volume dial - the sound gets louder towards the end once I start moving the #elektrosmok around. Fun and totally unexpected sound esp. with the logo :)
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Alkemi4 + simppafi at Ars22 Pori last Friday. My hand crafted "image player" did not crash during the 45mins gig. (only halted for 1 second at some point, but recovered :D)
#threejs
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Now for something a little different.. This launches tomorrow! kickstarter.com/projects/ner… 😲 @PegboardNerds
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last week, as part of the new geometry/deformation system for Notch I implemented voronoi fracture (in GPU compute). it's quite fast! it was kindof interesting to do so here's how it works..
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I had a nostalgia moment and I ported this raymarched SDF / "mathematical painting" that I made in 2008 to Shadertoy:
shadertoy.com/view/NtlSDs
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visibility buffer for 2000 instances of 750k tri mesh (@3dscanstore) (total 1.5b tris) in @notchvfx . brute force, no lod. hw rasterisation: 900ms, not realtime. compute-based raytrace: 20ms, realtime.
wow, scalable rendering method is scalable
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A long read on the magnitude of the disaster, the lack of transparency, and the steps to reduce #NFTs emissions.
joanielemercier.com/the-prob…
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made this piece based on @TheGreatFrogLDN's phoenix ring. all built in @notchvfx using my new field/pyro sim nodes.
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what is siggraph asia #SIGGRAPHAsia2019 had a #demoscene program? wow!
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This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF
shadertoy.com/view/Ws3XWl
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We’re trying this new poster-like format for displaying #madewithnotch content – like it?
Graphics by Zebracolor (instagram.com/zebracolor_meg…)
Sound design by @gloom303
More prods added today.
It's been a while since we updated our curated list, so it was about time we added a few more demos that you should see: curio.scene.org/
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DAY 24 : The last christmasxp of this year has arrived, and it contains webxr and tons of gifts ! 🎁 christmasexperiments.com/201… craft by @thespite on a @gloom303's music. Happy Xmas everyone !!! 🎁
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Printer 🖨 #codevember 24 #webgl #threejs
Just moments before Matt Damon screws the docking procedure 😄
Source: github.com/spite/looper/blob…
Live: spite.github.io/looper/#264
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A procedural surfer posing in #Shadertoy, made by raymarching SDFs as usual (should fit in 3 kilobytes I think?): shadertoy.com/view/ldd3DX
I went for a Pixar style because it's just the most familiar/easy to me. Modeled to camera really. I animated it too but it wasn't good at all




















