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Dedicated to real-time graphics, visualization, motion graphics and the demoscene. Currently undergoing a complete redesign. Our curated videos: https://nitter.cf/t.co/rymJStgFzk

Joined August 2009
Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)Photo by Displayhack (@displayhack)
If you still had any doubts about the origins of the founding team of the #Embark studio, check the credits ;) #THEFINALS #Amiga #demoscene
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released a new demo this weekend after 5 years out of the demomaking business. mechasm by fairlight came 1st in the PC demo competition at @revision_party 2023 (competition with 41 entries.. damn! that was long). music by @gloom303, logo by @m4de. video: youtube.com/watch?v=qJcRHrp6…
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Displayhack retweeted
Ok back home from #zooparty (and what a great party it was), so it's Tempest video time. Have your hand ready at the volume dial - the sound gets louder towards the end once I start moving the #elektrosmok around. Fun and totally unexpected sound esp. with the logo :)
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Displayhack retweeted
Alkemi4 + simppafi at Ars22 Pori last Friday. My hand crafted "image player" did not crash during the 45mins gig. (only halted for 1 second at some point, but recovered :D) #threejs
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Now for something a little different.. This launches tomorrow! kickstarter.com/projects/ner… 😲 @PegboardNerds
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last week, as part of the new geometry/deformation system for Notch I implemented voronoi fracture (in GPU compute). it's quite fast! it was kindof interesting to do so here's how it works..
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I had a nostalgia moment and I ported this raymarched SDF / "mathematical painting" that I made in 2008 to Shadertoy: shadertoy.com/view/NtlSDs
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visibility buffer for 2000 instances of 750k tri mesh (@3dscanstore) (total 1.5b tris) in @notchvfx . brute force, no lod. hw rasterisation: 900ms, not realtime. compute-based raytrace: 20ms, realtime. wow, scalable rendering method is scalable
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made this piece based on @TheGreatFrogLDN's phoenix ring. all built in @notchvfx using my new field/pyro sim nodes.
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Sparse solver is working much better now.
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what is siggraph asia #SIGGRAPHAsia2019 had a #demoscene program? wow!
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This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF shadertoy.com/view/Ws3XWl
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Displayhack retweeted
We’re trying this new poster-like format for displaying #madewithnotch content – like it? Graphics by Zebracolor (instagram.com/zebracolor_meg…) Sound design by @gloom303
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DAY 24 : The last christmasxp of this year has arrived, and it contains webxr and tons of gifts ! 🎁 christmasexperiments.com/201… craft by @thespite on a @gloom303's music. Happy Xmas everyone !!! 🎁
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Displayhack retweeted
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Printer 🖨 #codevember 24 #webgl #threejs Just moments before Matt Damon screws the docking procedure 😄 Source: github.com/spite/looper/blob… Live: spite.github.io/looper/#264
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A procedural surfer posing in #Shadertoy, made by raymarching SDFs as usual (should fit in 3 kilobytes I think?): shadertoy.com/view/ldd3DX I went for a Pixar style because it's just the most familiar/easy to me. Modeled to camera really. I animated it too but it wasn't good at all
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The registration page is open, and you can now pre-order your tickets (and T-shirts) for #TokyoDemoFest2018 : tokyodemofest.jp/2018/#regis…
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