
Software developer, anime addict. Currently working on @naniengine.
Joined October 2011
- Tweets386
- Following3
- Followers216
- Likes2.2K
Figured someone else might find it useful:
👉 VS Code: marketplace.visualstudio.com…
👉 GitHub: github.com/elringus/wgsl-lin…
Feedback and bug reports are welcome!
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SpriteDicing v4 is out! Compression is significantly improved with adaptive unit sizes, individual trimming, solid-color merging and other enhancements.
👉 github.com/elringus/sprite-d…
#opensource #unity #godot
It's the first time in a decade I don't mind how @code looks. Time can fix anything, I guess.
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Bootsharp now beats Rust wasm-bindgen by 10% on user-type marshalling — powered by a new binary serializer and the NativeAOT-LLVM compiler, both shipping in the new release. github.com/elringus/bootshar…
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SpriteDicing is now available on @godotengine!
👉 dicing.elringus.com/guide/go…
Fun fact: it runs 3.7× faster on Godot vs Unity, thanks to more efficient texture read/write functions. 🤖
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Same post, at the same time, on Twitter and Bluesky. Twitter account has x10 more followers.
Now I'm wondering: is the bird actually dead, or did the background cook? 🤔
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Bootsharp now supports NativeAOT-LLVM. It's fast.
⚡️ sharp.elringus.com/guide/llv…
#OpenSource #DotNet #WebDev
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The emotional rollercoaster of #rustlang:
1. Find out into_iter -> into_par_iter is the only change required to make existing code run on multiple threads
2. Attempt compile, only to realize a major refactor is required solely to keep progress callbacks functional
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Aaand Notion followed through. Guess I had to learn the lesson of not trusting cloud providers the hard way. 😅
@obsdmd doesn't have a kanban view, but is completely local and keeps the stuff in plain markdown, so no surprises anymore, hopefully. Also, it's super fast and lean.
Thanks to @Atlassian nuking my Trello account just because I happen to connect from a certain country, I've discovered how beautiful @NotionHQ is. More features, flexibility, better performance and overall superior UX.
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Oxidized my sprite packing solution into cross-engine tool. It's no longer coupled with Unity and works 3x faster.
🦀 github.com/elringus/sprite-d…
#rustlang #gamedev #cg
Bsky finally got hashtags; guess it somewhat usable now? Created a handle just in case: bsky.app/profile/elringus.me
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Finished upgrading my C# <-> Type Script interop solution to .NET 8. Also added instance bindings and shiny new docs: bootsharp.com.
#OpenSource #DotNet #webdev
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And final #OpenSource contribution just before the new year: migrated my C# <-> JavaScript interop lib to .NET 8. Thanks to all the WASM improvements in @dotnet runtime, it now supports AOT, multi-threading and compiles into bundler-friendly ES module. github.com/elringus/bootshar…
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Made a JS util to optimize media on web: imgit.dev
Plugs into build pipeline to encode images and video into AV1/AVIF, generate covers and variants for high-DPI displays, etc. Makes it trivial to prevent layout shifts and content poppin on page load.
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We're finally approaching sane TS project setups. Previously, I'd have to drag hundreds of transitive deps just to test, cover and build a lib. Now it's only tsc and bun.
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Reanimated some obscure artifacts of my indie gamedev youth: elringus.me/archive
Porting Unity 4 builds to modern WebGL was an exquisite experience. 🤓
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Thanks to @Atlassian nuking my Trello account just because I happen to connect from a certain country, I've discovered how beautiful @NotionHQ is. More features, flexibility, better performance and overall superior UX.


















