
Writer-friendly #visualnovel engine. Chat with us at https://nitter.cf/t.co/jud56hyUdo.
Joined November 2018
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Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page:
👉 naninovel.com/made-with
Thank you for choosing Naninovel! 💖
#gamedev #vndev #naninovel
We've refreshed the website's look and added Japanese and Chinese versions. Check them out!
🇬🇧 naninovel.com
🇯🇵 naninovel.com/ja
🇨🇳 naninovel.com/zh
#gamedev #vndev #naninovel
And a quick follow-up for the close-up enthusiasts: upscaling is now improved too, keeping the art clean when magnified beyond its original resolution. No ML involved: we ported AMD's edge-adaptive upscaling algorithm into our shaders.
#gamedev #vndev #naninovel
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For all the 4K asset enthusiasts: our shaders now prevent the aliasing artifacts you get when high-res art is scaled down, so your actors look clean on any display and at any size.
#gamedev #vndev #naninovel
Input rebinding is now built into the default settings menu, and the input manager got new APIs that make it easy to build custom rebind UIs.
#gamedev #vndev #naninovel
Our sandbox editor now opens straight into a project -- no more picking local folders. Firefox is now supported too. 🦊
Try it free: pre.naninovel.com/editor
#gamedev #vndev #naninovel
Diced is an alternative sprite actor implementation that can significantly reduce memory usage and build size by sharing identical areas of the actor textures. Sometimes up to 90%!
👉 naninovel.com/guide/characte…
#gamedev #vndev #naninovel
Naninovel supports the new SpriteDicing v4 out of the box.
SpriteDicing v4 is out! Compression is significantly improved with adaptive unit sizes, individual trimming, solid-color merging and other enhancements.
👉 github.com/elringus/sprite-d…
#opensource #unity #godot
Linux is now supported by the embedded Story Editor.
👉 pre.naninovel.com/guide/edit…
#gamedev #vndev #naninovel
The modern URP post-processing (camera) effects and volumes are now fully supported in Naninovel.
👉 pre.naninovel.com/guide/spec…
#gamedev #vndev #naninovel
The advanced samples project is now available to all registered users via the download archive and no longer requires an active support plan.
👉 naninovel.com/guide/samples
#gamedev #vndev #naninovel
Positioning in NaniScript is now more consistent: use "pos" for scene-space percentages and "wpos" for world-space coordinates; the new "roll" parameter also enables convenient Z-axis rotation.
#gamedev #vndev #naninovel
Managed text documents (including localization documents) are now highlighted in VS Code.
👉 pre.naninovel.com/guide/loca…
#gamedev #vndev #naninovel
We've added support for the latest Spine SDK! Plus, you can now target specific animation tracks in NaniScript, with outgoing animations automatically mixed out and blended via transition parameters.
👉 pre.naninovel.com/guide/char…
#gamedev #vndev #naninovel
Use the new "Scene Recording" feature to arrange actors and the camera in a WYSIWYG manner: directly manipulate scene objects while the associated scenario commands are automatically recorded in real time!
👉 pre.naninovel.com/guide/scen…
#gamedev #vndev #naninovel
New enhancements for Story Editor: cut/copy/paste and drag-drop multiple lines, close tabs to left/right and more. It's now also possible to paste from the clipboard allowing to copy-paste samples from the docs or VS Code directly into Story Editor.
#gamedev #vndev #naninovel
We made the @choice command more robust: it can now be used without restrictions, including in conditional and non-deterministic contexts.
#gamedev #vndev #naninovel
Generated localization documents are now automatically registered with the Addressable provider, while the new "Import Source" option allows source text from spreadsheets to be written directly to scenario scripts.
👉 pre.naninovel.com/guide/loca…
#gamedev #vndev #naninovel
Universal — our new URP-native actor implementation replaces Layered and supports all default renderers without requiring clunky camera setups. Live2D actors are now based on the Universal and support the latest Cubism SDK.
👉 pre.naninovel.com/guide/char…
#gamedev #vndev #naninovel
















