Naninovel (@naniengine) header
Naninovel (@naniengine) profile picture

Writer-friendly #visualnovel engine. Chat with us at https://nitter.cf/t.co/jud56hyUdo.

Joined November 2018
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Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page: 👉 naninovel.com/made-with Thank you for choosing Naninovel! 💖 #gamedev #vndev #naninovel
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We've refreshed the website's look and added Japanese and Chinese versions. Check them out! 🇬🇧 naninovel.com 🇯🇵 naninovel.com/ja 🇨🇳 naninovel.com/zh #gamedev #vndev #naninovel
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And a quick follow-up for the close-up enthusiasts: upscaling is now improved too, keeping the art clean when magnified beyond its original resolution. No ML involved: we ported AMD's edge-adaptive upscaling algorithm into our shaders. #gamedev #vndev #naninovel
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For all the 4K asset enthusiasts: our shaders now prevent the aliasing artifacts you get when high-res art is scaled down, so your actors look clean on any display and at any size. #gamedev #vndev #naninovel
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Input rebinding is now built into the default settings menu, and the input manager got new APIs that make it easy to build custom rebind UIs. #gamedev #vndev #naninovel
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Our sandbox editor now opens straight into a project -- no more picking local folders. Firefox is now supported too. 🦊 Try it free: pre.naninovel.com/editor #gamedev #vndev #naninovel
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Diced is an alternative sprite actor implementation that can significantly reduce memory usage and build size by sharing identical areas of the actor textures. Sometimes up to 90%! 👉 naninovel.com/guide/characte… #gamedev #vndev #naninovel
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Naninovel supports the new SpriteDicing v4 out of the box.
SpriteDicing v4 is out! Compression is significantly improved with adaptive unit sizes, individual trimming, solid-color merging and other enhancements. 👉 github.com/elringus/sprite-d… #opensource #unity #godot
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Linux is now supported by the embedded Story Editor. 👉 pre.naninovel.com/guide/edit… #gamedev #vndev #naninovel
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The modern URP post-processing (camera) effects and volumes are now fully supported in Naninovel. 👉 pre.naninovel.com/guide/spec… #gamedev #vndev #naninovel
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The advanced samples project is now available to all registered users via the download archive and no longer requires an active support plan. 👉 naninovel.com/guide/samples #gamedev #vndev #naninovel
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Positioning in NaniScript is now more consistent: use "pos" for scene-space percentages and "wpos" for world-space coordinates; the new "roll" parameter also enables convenient Z-axis rotation. #gamedev #vndev #naninovel
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Managed text documents (including localization documents) are now highlighted in VS Code. 👉 pre.naninovel.com/guide/loca… #gamedev #vndev #naninovel
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We've added support for the latest Spine SDK! Plus, you can now target specific animation tracks in NaniScript, with outgoing animations automatically mixed out and blended via transition parameters. 👉 pre.naninovel.com/guide/char… #gamedev #vndev #naninovel
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Use the new "Scene Recording" feature to arrange actors and the camera in a WYSIWYG manner: directly manipulate scene objects while the associated scenario commands are automatically recorded in real time! 👉 pre.naninovel.com/guide/scen… #gamedev #vndev #naninovel
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Endpoint formatting is now more flexible: whitespace around # is optional, so @goto Script#Label, @goto Script #Label and @goto Script # Label are all equivalent. Script paths and labels can contain spaces too, making scenario scripts easier to read. #gamedev #vndev #naninovel
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New enhancements for Story Editor: cut/copy/paste and drag-drop multiple lines, close tabs to left/right and more. It's now also possible to paste from the clipboard allowing to copy-paste samples from the docs or VS Code directly into Story Editor. #gamedev #vndev #naninovel
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We made the @choice command more robust: it can now be used without restrictions, including in conditional and non-deterministic contexts. #gamedev #vndev #naninovel
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Generated localization documents are now automatically registered with the Addressable provider, while the new "Import Source" option allows source text from spreadsheets to be written directly to scenario scripts. 👉 pre.naninovel.com/guide/loca… #gamedev #vndev #naninovel
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Universal — our new URP-native actor implementation replaces Layered and supports all default renderers without requiring clunky camera setups. Live2D actors are now based on the Universal and support the latest Cubism SDK. 👉 pre.naninovel.com/guide/char… #gamedev #vndev #naninovel
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Naninovel retweeted
ちなみにこの動画も Unity + Naninovel で作っています Unity エンジニア、あらゆるコンテンツを Unity で作りがち
【お仕事情報】 新人 IRIAM ライバー「水萌ゆられ。」ちゃんのボイス公開動画を制作させていただきました! 深海からやってきたメンダコ系ライバーのゆられちゃん! 🫧 瞳のマークがとってもキュート 💕 初配信は、明後日の 7 月 7 日です! ゆられちゃんの沼に浸かりに来てください ✨✨
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