GalassieDev (@galassiedev) header
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Web Dev during the day. 🌐 Game Dev during the night. 🎮 Opinions are my own. https://nitter.cf/t.co/xRinp2Cb02

Bologna, Emilia Romagna
Joined November 2017
Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)Photo by GalassieDev (@galassiedev)
GalassieDev retweeted
starcraft 2030 current build leaked
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MonoGame, the free & open source C# powered XNA inspired #gamedev framework just released MonoGame 3.8.5 and it's HUGE. - Vulkan - Direct3D 12 - ARM64 - New native layer - New content pipeline - Other less sexy stuff! gamefromscratch.com/monogame…
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GalassieDev retweeted
What a remarkable time to be alive, when simultaneously the President of the United States and our most advanced artificial intelligences generate so much bullshit at scale and with virtually no accountability.
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"PS4 SUPPORTS USED GAMES" ***huuuuge applause*** "“PS4 won’t impose any new restrictions on your use of PS4 game discs."
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.NES is an open-source toolchain that lets you write NES games in C# and compile them into ROMs that run in any emulator. - `dotnet new nes` template to scaffold a new project - 46 sample projects covering sprites, scrolling, music, and more - MSBuild properties to configure mapper, mirroring, and ROM banks - Build and run with `dotnet run` or F5 in Visual Studio Explore it here: osp.fyi/dotnes
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GalassieDev retweeted
Btw I believe we have a mostly wrong framing of what could be done in Europe. Italy's Leonardo supercomputer datacenter alone plus Swiss National Supercomputing Centre has more than enough compute to train a very large LLM. It's not something impossible, also there is not magic recipe: it's just scaling, every smart team with the GPUs is doing it. People that fatally believe it is not something within reach are wrong.
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Game Dev Tycoon’s creators secretly uploaded a cracked version of their own game. People who pirated it could still play. But eventually, their in-game studio would go bankrupt because too many people were pirating their games. Pirates started asking how to stop piracy.
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GalassieDev retweeted
One of the #raylib bindings I like the most has been updated to latest version, supporting .NET 10! Thanks to @rgebee and @meatcorps for all the work put on this great update! 💯 Repo: github.com/raylib-cs/raylib-… Release details: docs.meatcorps.nl/raylibcs/r…
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GalassieDev retweeted
someone wrote a 680 page interactive book on cs algorithms
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GalassieDev retweeted
Unpopular opinion: "AI makes everyone a developer" is true the same way "cameras makes everyone a photographer"
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GalassieDev retweeted
Normalize Open-Sourcing Servers for Multiplayer Games That Get Shut Down (Yes there are frictions and problems with this, but if you want your game to live on in history, plan for these problems in advance and minimize them) nitter.cf/PlayHighguard/status/2…
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GalassieDev retweeted
Tailwind lays of 75% of their team. the reason is so ironic: > their css framework became extremely popular w AI coding agents, 75m downloads/mo > that meant nobody would visit their docs where they promoted paid offerings > resulting in 40% drop in traffic & 80% revenue loss
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Cowboy Bebop (1998)
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GalassieDev retweeted
"My films show the world's beauty, beauty otherwise unnoticed." - Hayao Miyazaki
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GalassieDev retweeted
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The best part of early prototype testing is finding the most silly bugs! This is from a few months ago at #gamescom2025. We had so much fun! #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
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A new warrior emerges from the enemy tribe. Guided by the snake 🐍 — swift, precise, and dangerously quiet. Not just a fighter, but full of hidden tactics 🗡️ #NewCharacterIntro #IndieDev #GameDev
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