
@Hytale Modding Team #HytaleAffiliate - Use code GINCO
Orbis
Joined December 2025
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GINCo retweeted
I wanted to give everyone my biggest heartfelt Thanks! For all the love, support, fan works, and feedback you've given us! I certainly can't thank you all enough, so please enjoy playing Byte Crashers with your friends as a show of our passion and thanks to the community!
GINCo retweeted
Now a round of applause for the 10 winners in the Experiences category!
The winners in this category made some truly transformational new mechanics and gameplay features, ranging from a fun multiplayer minigame to entire magic and tech systems.
GINCo retweeted
| - Byte Crashers: Jungle Jam - |
I really liked the vibe this Minigame Mod gives off that the @gincogg team made, plus the character designs of the Exoshells and the Disco Octopus looked so amazingly cool. I wanted to make a drawing about them, and I think it turned out pretty decent. Also, the OST is peak, and the mod is extremely fun to play with friends!!!
I'm excited to see what more they make in @Hytale
#Hytale #art #fanart
GINCo retweeted
Mod Highlight of the Week: Byte Crashers: Jungle Jam
This is a 4 player game, where you play as these little guys called Exoshells. Why are they called that? Eh, don’t worry about it. All you need to know is that these guys have been trapped in a giant board game, and now, you and your friends must put your friendship to the test and battle each other in a series of high-octane minigames.
CurseForge: curseforge.com/hytale/mods/b…
We just opened up our community discord, join to chat with other gamers and get instant updates on our projects! 🎮
discord.gg/4Hp9Yn8gSe
Players: Capybara Stampede is too easy!
GINCo:
New day, new Byte Crashers update! @gincogg
Today we're launching patch v0.1, that improves Capybara Stampede gameplay, makes Spleef Temple faster-paced and adds some general polish.
- Removed block drops in all minigames - especially noticeable in Spleef Temple and Boomshroom Blitz
- Increased the maximum number of boomshrooms that can be lying on the floor at once. 6 → 8
- Faster spawn rate for boomshrooms. 3s → 2s
- Made many changes to Capybara Stampede:
- Capybaras now walk at different speeds, making them less predictable
- There is now a chance for bigger capybaras to spawn
- Rare chance of spawning a crazy-fast capybara
- Made capybaras a bit harder to see by adding some bramble
- Capybaras now spawn faster at the start of the round
- Spleef Temple now hands out super-fast Spleef Shears that break blocks faster.
Another quick patch before getting into the new content! ✨
Hello! New Byte Crashers patch coming out soon! 📰
It's another stability improvement patch + some small minigame changes. We should now be good to start adding new minigames and features soon :)
- Fixed minigames finishing too early after wrong assignment of teams
- Fixed Reverse Card not being able to reverse the reversion of a previously used Reverse Card 😮
- Hotfixed and added spectating back when being eliminated from a minigame
- Buffed capybara spawn rate a bit more
- Made some minigames longer:
- Boomshroom Blitz: 2m -> 3m
- Capybara Stampede: 2m -> 3m
- Color Jam: 2m -> 4m
- Spleef Temple: 2m -> 4m
Patch v0.0.8 out now! ✨
It includes some critical fixes, map changes and stability improvements.
Read the patch notes 👇
Patch coming out today (🤞, under CurseForge review) for Byte Crashers:
- Fixed occasional crashing when coming back from minigames to the board
- Spleef Temple's map is now a bit more interesting with different floor shapes. We plan on adding a faster breaking tool in the future too!
- Capybara stampede now speeds up as time goes on!
- Removed some view blocks in the board map
- When waiting for players on the board, you will now be watching your own Exoshell
- You will now play as your Exoshell while in minigames
- Fixed cheese in Capybara Stampede where you could stand behind the capybara spawnpoints
- You now wont be able to connect into a game of Byte Crashers if you were not part of it from the start! (This wasn't supported, it was just a bug)
New patch coming out today! 👀
Patch coming out today (🤞, under CurseForge review) for Byte Crashers:
- Fixed occasional crashing when coming back from minigames to the board
- Spleef Temple's map is now a bit more interesting with different floor shapes. We plan on adding a faster breaking tool in the future too!
- Capybara stampede now speeds up as time goes on!
- Removed some view blocks in the board map
- When waiting for players on the board, you will now be watching your own Exoshell
- You will now play as your Exoshell while in minigames
- Fixed cheese in Capybara Stampede where you could stand behind the capybara spawnpoints
- You now wont be able to connect into a game of Byte Crashers if you were not part of it from the start! (This wasn't supported, it was just a bug)



















