Nathan Gordon (@gordonnl) header
Nathan Gordon (@gordonnl) profile picture

Creative Developer. Created OGL https://nitter.cf/t.co/ELEsDToqOm

France
Joined April 2011
Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)Photo by Nathan Gordon (@gordonnl)
Nathan Gordon retweeted
I’m really happy to finally be able to share what we’ve been working on for several months now. Illugen 2 brings a huge number of new features, and there’s plenty more to come. youtube.com/watch?v=oFUVt3e7…
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Nathan Gordon retweeted
made a rug for your desktop so you can sweep your mess under it
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Nathan Gordon retweeted
I made a book to learn animation by actually moving stuff on activity pages: stopmotionbook.com It's a digital download so you can print it at home :)
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Nathan Gordon retweeted
Woooow I was actually looking into automatic rigging but look what happened! Feels kinda like puppetwarp but for 3D – so fun! Works on heavy AI meshes too
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Nathan Gordon retweeted
I'd never really tested AI agents with Raymarched SDFs, and they're pretty good at it. This Final Boss is pure math, I used XPBD/FABRIK-simulated technique for the animation. WebGPU with #ThreeJs, all inside @omma_ai
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✨Woodo is OUT NOW✨ on Steam, PS5, Xbox, Switch 1 and 2 Woodo is a wholesome, relaxing and story-driven game that might warm your heart. Help with a RT 🔁💛 Store links below -
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It is a relaxing game where you have to 'shoot' with foliage. It is called It's Either Them or Us
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Nathan Gordon retweeted
Just released a new node-webgl package 🎉 Headless WebGL 1 & 2 for Node.js, powered by ANGLE, the same graphics layer used by Chrome. Render three.js scenes natively on macOS, Windows & Linux. 100% browser-free, no Puppeteer, and only ~5 MB to download. 1/2
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Nathan Gordon retweeted
Door Smart Object in Game Animation Sample, with Motion Matching and IK setup, reusing existing interactions between characters but adapted to an arbitrary skeleton #gamedev #unrealengine #indiedev
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Nathan Gordon retweeted
My full talk at the Three.js Conf in Paris! 🇫🇷 24 minutes of Three.js, WebGPU and performance optimization ⚡️
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Nathan Gordon retweeted
I've been reflecting on why @threejsconf felt so special... ​Leaving aside my obvious bias, I think it comes down to this: it happened organically. It grew out of the community, rather than being imposed onto it. 🧵
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Nathan Gordon retweeted
I flew from San Francisco to Paris for the first @threejsconf ! Workshop at my old school, a talk, a panel, and a party on a boat on the Seine. Great week ! Huge thanks to @makio64 , @miskitano , @HerveStudio and the whole team for organizing this. First edition and it already felt like it was here for years ! Wednesday: 2h workshop at @gobelins_paris about @fal . 3D tools, image, video, audio gen. With students in the room, also studios and people from the industry. Being back in the school where I learned everything, but this time talking about AI… and mostly about how AI can be controlled for creation. Thursday: the conf starts. First thing I see is @mrdoob , the creator of Three.js, sitting there helping the speakers before him click through their slides 😂 That says everything about this community. My talk was about training 3D and video models and how it connects with Three.js and real-time. Met a crazy amount of Gobelins alumni in the room and on stage, and a lot of people I only knew online. Level of the talks was insane, and Three.js is used in so much way , was so interesting to see. Friday: AI panel with @rbriaux , @florianzumbrunn and @artficialisabel . Amazing to see how people are not all against AI and want just to push it more. Maison de la Chimie was a so beautiful venue. But the best part was the people. Old friends, new studios, a community that is so cool to share with. Thanks everyone and I will come back for sure !
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Nathan Gordon retweeted
Ironed out the last performance issues with my full 2.5m line codebase explorer. 120hz awesomeness. Can only upload 60fps video tho. Much nicer uncompressed
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Nathan Gordon retweeted
Lightning talk at @threejsconf - A few months of work with @albn, not public yet, close to alpha. Still building 3D tools after all these years, this time to put some love into how we manage 3D assets. Let's see where it leads. Yes, the video has a poor LOD, sorry for that. thanks to @threejs #threejs
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Nathan Gordon retweeted
🚨 ICYMI: WE VISUALIZED @SpaceX STARSHIP CHOPSTICK CATCH 🚨 3D for the - flight path - camera moves - timing and @imagine for the final render @HeironymusFox breaks down how he made it using @grok in Intangible
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An homage to one of our favorite companies, @SpaceX. Built using Grok + Intangible.
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Nathan Gordon retweeted
ひとりBlenderFes365日目。 ボトムリンク式サスペンションのリグを考える。 #Blender #b3d
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Nathan Gordon retweeted
In Ocarina of Time's shooting gallery the small fragments of the shattered Rupees are Rupees themselves.
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