Israel Pastrana (@is__real) header
Israel Pastrana (@is__real) profile picture

Design at Airbnb. ❤️ Interaction Design & Creative Tech.

The Woodlands, Houston
Joined March 2010
Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)Photo by Israel Pastrana (@is__real)
Israel Pastrana retweeted
I built a Photoshop-like image editor. It’s called Compositor. robbietilton.com/compositor I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS. I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details. The entire app is 12MB. Photoshop is 6,455MB on my machine.
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Israel Pastrana retweeted
I'm building a motion curve editor beyond your wildest fantasies. I've been head down solving new easing equations for the last 13 months. I promise nothing less than a quantum leap in easing technology.
After testing Figma Motion, I'd say it's a great start. But if Figma wants Motion to be more than just a UI animation tool, a full Graph Editor should be at the top of the roadmap. Motion lives and dies by timing and easing.
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Israel Pastrana retweeted
I’ve been exploring new inputs - reimagining what a computer should be for the ai age. Pushing a mouse around a window starts to feel obsolete with vibe-based articulation. A video game controller-like device seems to have a lot of potential to replace a mouse and keyboard. A laid back surface to input voice while also having touch controls, shortcuts, contextual ui, detailed adjustments, touch keyboard, and system navigation Also could allow the os to become a space you navigate rather than a desktop for files and folders…
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Israel Pastrana retweeted
I'm making a course on interaction design. Join the waitlist today for sneak peeks & early access.
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Israel Pastrana retweeted
Airbnb is changing the way they prototype 👇
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Israel Pastrana retweeted
After 15+ years of exploring "Easy 3D" through SDFs, we've now put #ProjectNeo together, which you can try today in beta here: projectneo.adobe.com/
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Israel Pastrana retweeted
Long before commercial touch devices, in ca. 1991–1992, James Gosling demonstrated inertial scrolling on the "Star7" PDA of Sun Microsystems.
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Israel Pastrana retweeted
We did a lot at @notboring this year, but my proudest accomplishment may be hitting a career high for contributions (~2/day). Not long ago I was managing teams and directing product decisions from a distance. Then I recognized that the creative people I admire most are not just leading their field but do so with their hands in the clay—Miyazaki, Fincher, Rubin, Baldessari. As creative people, we're presented with false dilemmas all the time—Manager or IC track? Designer or developer? Build or lead? Rules set up by others to make you easier to manage. Don't play by someone else's rules. Keep your hands in the clay.
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Israel Pastrana retweeted
Here's a thread of my best tweet shaders (>280 chars):
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Israel Pastrana retweeted
here's me controlling GLSL shader uniforms using my hands. imprecise exploratory inputs — like finding the right parameters when making highly-dimensional generative art — feel like they're better suited to fluid movements.
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Israel Pastrana retweeted
Isolating the light and playing with settings. More UE optical/light studies. Using lots of my favorite cinema and films to help drive my outcomes :)
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Israel Pastrana retweeted
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Israel Pastrana retweeted
creative coding with AI and voice prompts— [ sound on 🔊 ]
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Israel Pastrana retweeted
Why do some interactions just feel great? To find out, I wrote a 3000-word essay on deconstructing the craft of interaction design through metaphors and examples. rauno.me/craft/interaction-d…
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Israel Pastrana retweeted
Prototyped a little app that allows you to take frames from @figma and 'pull them into space'. The frames stay linked to the canvas and update on any changes
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Israel Pastrana retweeted
We’re working on a new (not boring) app. Rather than slowly tease it over months, let’s kill any hype right now… It’s called Vibes. It’s a personalized video game soundtrack for your life to help you focus, sleep, workout.
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Israel Pastrana retweeted
For you aspiring Vision Pro designers! 🥽 New Human Interface Guidelines for Vision Pro (we added ~60k words of wisdom!!) developer.apple.com/design/h… 🎨 Figma Vision Pro design kits developer.apple.com/design/r… 🍏App icon tool (for previewing juicy 3d icons) itunespartner.apple.com/asse…
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Israel Pastrana retweeted
It's so exciting to have all of this out in the open, and to be able to share what it means for the future of the Immersive Web. I can't wait for more folks to get to play with this stuff - we've been having a blast so far! developer.apple.com/videos/p…
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Israel Pastrana retweeted
I did a short WWDC presentation where I share some of the thinking behind the design of the Dynamic Island, as well as a bunch of examples and pointers on how to design for it. Check it out in the second half of this talk: developer.apple.com/videos/p…
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