
Co-founder at https://nitter.cf/t.co/ixDLvIDxRB. Former co-founder @plethora and @govolition.
San Francisco
Joined June 2007
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It's been so fun building the new & redesigned @herostuffdotcom!
You can use Hero Stuff to scan, price, and list your stuff for sale on FB Marketplace in seconds.
Check out the demo below ▼
We just launched @herostuffdotcom on Product Hunt🚀
Selling stuff online sucks.
It’s slow, clunky, and feels like a chore.
So we built Hero Stuff—the fastest way to list and sell.
📸 Snap a photo → AI identifies the item, prices it, and lists it in seconds.
🎤 No typing. Just talk → Hero turns your voice into a listing.
📍 One tap → Post directly to Facebook Marketplace.
No copy-pasting. No forms. No hassle.
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this but for all software.
it’s what separates the soul from the slop
Some of my friends think AI will make it possible to build AAA games in just a couple of months. I think that seriously underestimates how complex game development is.
I often point them to game designer Liz England’s “The Door Problem.” It’s a great example of how much thought goes into game design. Making a good game still takes hard work and experience.
#gamedev #game
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credit to Lennon–McCartney that a song can still slap even when sung by whatever the fuck this is
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
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thank goodness blender fixed their UX before the slopocalypse
FreeCAD had years of opportunity and feedback but never took usability seriously and now vibers would rather build from scratch than fix FreeCAD’s issues
Seeing the hype around Solidcraft, just imagine if FreeCAD had a better UI. For this model, the recompute takes 3 minutes in Solidcraft (v0.27.1), whereas it's almost instant in FreeCAD.
I know Solidcraft will improve fast, but with a better UI, FreeCAD would just crush everyone.
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"Malleability shouldn't come at the cost of predictability."
this is why software (apps) will stick around rather than be prompted on the fly every time - people want consistency in their tools!
I've lost count of how many times I've reread Designing the Star User Interface (1982) from Xerox PARC. Every time, I'm struck by how sincere and thoughtful the writing is. Really want to share this with anyone thinking about the next generation of UIs.
A few things that particularly resonate with me (there's so much more in the article):
1. A consistent conceptual model matters. I believe the next generation of UIs should be generative and adaptive, but still follow a coherent, learnable set of 'physics'. Malleability shouldn't come at the cost of predictability.
2. Simplicity should be a first-order design principle (something LLMs are bad at). Fewer buttons, clicks, or keystrokes don't necessarily make an interface simpler. Nor does adding more. "simple things should be simple; complex things should be possible"
3. Plan to throw one away; you will, anyhow. Many prototypes are meant to challenge assumptions - they should be designed to be thrown away, rather than promising to deliver the throwaway to users.
** What stays with me most is just how much nuanced, deliberate thinking went into the WIMP interfaces we've inherited, and are now eager to reinvent.
We need at least the same depth of thought and care. Still have a long way to go.
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You see a post on a free app claiming to replace software you use daily.
You try it.
The author has no understanding of either the workflows or the users. You navigate with exasperation or amusement the multiple bugs.
Later you see a new Photoshop killer.
Adobe is surely dead!
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codex’s remote control is great.
ant should just copy it and ditch the remote control / dispatch mess
Replying to @willdepue
if ant wants to crush openai: add a good goal mode, fix your message queueing system, stop refusing benign shit, get better at hard technical optimization stuff, make your remote app experience better bc it sucks, also gimme more usage per dollar
Jeremy Herrman retweeted
I do not understand all the excitement over being able to make shittier clones of shitty desktop mega-apps. You have a magic coding robot and your big idea is to copy deeply mediocre software that users generally hate?!?
Please aspire to do better with your tokens.
Jeremy Herrman retweeted
Have you guys seen the at guy who uses an Apple Vision Pro to do all his installs?
Feels like looking at tech from the future
starting to think that repos should be split into agent specific views which omit a lot of cruft which pollutes context and confuses agents
does git provide a mechanism for this kind of minimal disclosure?
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2 types of viral AI posts these days:
- is actually shit but they think it’s impressive because it’s outside their domain
- is actually impressive but they hide the fact they micromanaged the fuck out of the model over dozens of interactions
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an especially disingenuous example is this one showing “superhuman” computer use from an agent, but it is NOT visually driving the UI at this speed like so many people assumed. Why not clarify that it’s via CLI?
nitter.cf/evayzh/status/20753745…
if you like watching videos on 2x speed you might like watching GPT-sol do things with CUA
here's GPT- Sol making a cannon in Blender (but this video is NOT sped up)
make CUA fast again
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like the blender house and palace of fine art demos from the astra announcement - a blender expert tried to reproduce with the exact prompts and couldn’t match quality, turns out there’s a lot more to it (even though the initial results are still very impressive!)
Astra is very good at 3D modeling, and I can't wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. 🧵
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Jeremy Herrman retweeted
The more time I spend working with coding agents, the more convinced I am that they make software engineering even harder
We can do amazing things with them, but unlocking their full potential requires extraordinary discipline and knowledge
Replying to @GergelyOrosz
Bury your head in the ground at your own risk. I aim to not jump on any hype trains, but since Opus 4.6 and GPT-5.2 + the harnesses it was clear that these things can write code nearly as good as I can in my best language; better in other languages.
But we won't see non-devs push production code for a long time; possibly forever, if you ask me. Software still needs to be built in robust ways, and it's our profession to do this well, and use the new tools we have, which create new and interesting (+tough!) challenges



































