Scythe's lightmaps are so good because it unwraps your lightmaps and resolution based off of the geometry itself, not the pre-existing UVs like Unreal's built-in way of generating lightmaps.
When I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday
Oct 26, 2026 · 7:15 PM UTC





