๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ (@moonove) header
๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ (@moonove) profile picture

Official account of Moonove. Veteran Atari/Amiga demoscener. Electronic musician & Ableton addict. In love with Soundchip and Ambient stuff

Paris
Joined March 2009
Photo by ๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ (@moonove)Photo by ๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ (@moonove)Photo by ๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ (@moonove)
๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Live is 25 today ๐Ÿฅณ Here are some memories from the journey so far, including a Session View from Live 1, a user manual, and one of the original logos.
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Your Atari ST hard-disk game collection has a dirty secret. About two hundred adaptations never ask TOS for a file: they bring their own GEMDOS and read the disk sector by sector, like it's 1991 and nobody is watching. Why does that matter? The original hard disks are forty years old and dying. GEMDRIVE replaces them with modern storage: a folder on the SidecarTridge Multi-device's microSD card that the ST sees as drive C:, the same idea as Hatari's GEMDOS drive with a folder on your PC. Files by name, no sectors. So those games sat there sulking. Not anymore. We started all 1,831 hard-disk adaptations on the 8bitchip.info list from a GEMDOS drive. 1,608 run as they are. For 209 more, we rebuilt their start programs to ask for their files by name. Drop a game's ZIP, exactly as you downloaded it, into the page. It tells you whether the game runs as it is, or patches the ZIP in your browser and hands it back. We host no game files. gemdrive.sidecartridge.com
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
ใ‚ขใƒผใ‚ฑใƒผใƒ‰ใฎๅไฝœใ€Žๅฟ -SHINOBI-ใ€ใŒใ€HDใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใซๆใ็›ดใ•ใ‚ŒใฆWindowsใซๅ‹ๆ‰‹็งปๆค!! ๆœฌไฝœใฏใ€ใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผใ‚„่ƒŒๆ™ฏใ€HUDใ€ใ‚ฟใ‚คใƒˆใƒซ็”ป้ขใชใฉใฎใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใ‚’้ซ˜่งฃๅƒๅบฆใงๅ†ๅˆถไฝœใ€‚ใ‚นใƒ—ใƒฉใ‚คใƒˆใฏ4ๅ€ใฎ่งฃๅƒๅบฆใงๆใ็›ดใ•ใ‚Œใ€ใ‚ชใƒชใ‚ธใƒŠใƒซใฎใƒ‰ใƒƒใƒˆ็ตตใจใฎๅˆ‡ใ‚Šๆ›ฟใˆใซใ‚‚ๅฏพๅฟœใ€‚ shinobiz72.itch.io/shinobihd ใ•ใ‚‰ใซใ€BGMใฎใ‚ขใƒฌใƒณใ‚ธใซๅŠ ใˆใ€ๆœชไฝฟ็”จใ‚นใƒ†ใƒผใ‚ธใฎๅพฉๆดปใ‚„ใ€Žใ‚ทใƒฃใƒ‰ใƒผใƒ€ใƒณใ‚ตใƒผใ€ใ‚’ๆ„่ญ˜ใ—ใŸ่ฟฝๅŠ ่ฆ็ด ใ‚‚ๆญ่ผ‰ใจใ€ๅ˜ใชใ‚‹HDๅŒ–ใซใจใฉใพใ‚‰ใชใ„ใ€่ถ…ๆ„ๆฌฒ็š„ใชไฝœๅ“ใชใƒณใ ใƒƒใƒƒ!!
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
I gave myself one week of my spare time to see what a game designer with 30 years of experience, but no coding skills, could build using AI. The result is Marble Marvell, an unofficial and non commercial, free tribute to Marble Madness. Made in admiration of @cerny, a personal idol, and Bob Flanagan, who made the original 42 years ago. Try it here: chilkus.itch.io/marble-marveโ€ฆ #GameDev #AIGameDev #GenerativeAI
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
GEOS 2.0 for the Commodore 64, 1988. A full windowed desktop squeezed into 64 KB of RAM.
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
What if, in an alternative universe, Atari had put arcade-level graphics chips in our beloved ST? In ours, in 1989, The Bitmap Brothers released Xenon 2 Megablast and the ST ran it at 16.7 frames a second. In that other universe it runs at 50. We went there and brought it back. Xenon 2 Megablast 50fps is a new app for the SidecarTridge Multi-device. The whole game, not a demo: five levels and their bosses, Crispin's Swop Shop, David Whittaker's music, two players and high scores kept on the cartridge. The Pico in the cartridge runs the game and draws every frame; the ST shows them, plays the sound and reads the joystick. Keep the original's pace, go ร—3, or drop back to 17 fps for the untouched 1989 original. Bring your own disks: the Image Works release on two disks. ST, STE, Mega ST and Mega STE, from the Multi-device app store: docs.sidecartridge.com/sidecโ€ฆ
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
I thought I'd just release it in It's current state. See how the interest goes. wonkers76.itch.io/warmonger
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Num num. Birdie num num. Added the birds in trees, they get disturbed when someone gets too near them.
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Pitfall! Remastered for #AtariST computers tjlazer.itch.io/pitfall-st-rโ€ฆ #atari #AI
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Pitfall II conversion from Atari 8-bit computers to #AtariST (and #Amiga) anthonello-phallani.itch.io/โ€ฆ #atari
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Rolling Thunder for Genesis/Mega Drive (by rester159). And the Mega Drive ports just keep coming, I almost can't keep track of them all! This is version 0.9 beta of the classic Namco run and gun arcade game. Back then, Mega Drive received Rolling Thunder 2 and 3, but not the first one. Here it is! More: rester159.itch.io/rolling-thโ€ฆ
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Vous avez une instance Public Cloud, un VPS ou un serveur dediรฉ et vous utilisez PHP ? Il faut le mettre ร  jour immรฉdiatement. Voici le guide pour le faire en 3-4 minutes. Prenez ces 3-4 minutes. Vous allez gagner du temps. blog.ovhcloud.com/fr/posts/cโ€ฆ
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
pouรซt is read-only for now ๐Ÿ”’ A critical PHP security fix comes out today, and until it's installed on our server we've switched off posting, voting, submitting and uploads. Browsing and logging in work as usual. Back to full speed soon! php.net/archive/2026.php#202โ€ฆ
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
ClaudeST, a native Claude client for #AtariST computers github.com/whomper/ClaudeST #atari #claudeai
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
40 years ago. 1 disk. 9,999 levels. The Sentinel (1986) by Geoff Crammond: a godlike masterclass of programming and game design. One of the most fascinating games I ever laid eyes on.
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
The Commodore 64 hardware simulator is now online: github.com/antirez/c64-hw-siโ€ฆ
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
The Neutron Piano. Listen to cosmic rays in real time: 25 neutron monitors worldwide, one piano key each. Demo: sponde.de/neutron-piano Code (MIT): github.com/Kracht/neutron-piโ€ฆ #Sonification #SpaceWeather #CosmicRays
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
ใ‚จใƒŸใƒฅใƒฌใƒผใ‚ทใƒงใƒณใฎ้Ÿณๆบใงใ™ใŒใ€ใƒกใ‚ฌใƒ‰ใƒฉ FM้Ÿณๆบใ€ใƒ•ใ‚กใƒŸใ‚ณใƒณVRC6ใ€VRC7ใ€MSX SCCใ€NEOGEO ADPCM-Aใจใ„ใ†่ฑช่ฏใช็ต„ใฟๅˆใ‚ใ›ใงใƒ•ใ‚ฃใƒซใƒขใ‚ขใ‚’ๆผ”ๅฅใ—ใฆใฟใพใ—ใŸใ€‚ๅˆถไฝœไธญใฎMUCOM VSTiใชใ‚‰ใ“ใ‚“ใชใ€Œๅคขใฎ้Ÿณๆบใ‚ปใƒƒใƒˆใ€ใ‚‚็ฐกๅ˜ใซใงใใฆใ—ใพใ„ใพใ™ใ€‚
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
Last year, I ported Rise of the Triad to #AtariST. This year, I made it playable! ROTT Accelerator enables your ST to render in-game action at 15fps: beta release now available in the @SidecarTridge Multi-device app store. #ROTT #RetroGaming #Homebrew
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๐™ผ๐š˜๐š˜๐š—๐š˜๐šŸ๐šŽ retweeted
tjlazer.itch.io/bruce-lee-st Someone has done a Bruce Lee Atari ST port. I love the C64 version, I should probably check it out.
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