
VP Design @Figma
San Francisco, CA
Joined November 2008
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Having fun this week? Want to keep the fun going?
Our Design team is hiring: figma.com/careers/
Noah Levin retweeted
This week my team at @figma rented an empty gallery and filled it with our own art: paintings, stained glass, sculpture, clothing, shader projections, a DJ set, IRL prototyping, video art, and more!
It feels so good to work with creatives, and for creatives. 💗
Noah Levin retweeted
I’m hiring! Come shape the future of the Figma editor: how direct manipulation, AI, and code fit together, built with the craft that makes Figma feel like Figma
→ job-boards.greenhouse.io/fig…
As much as I want to love Slackbot, Codex does a way better job finding the right slacks than Slackbot does...
Watching nobody wants this season 3, and my wife and I went crazy hearing fire alarm battery beeping sounds and went around changing out batteries in each alarm only to realize it was from the show… why would they torture us like that???
Noah Levin retweeted
👋 If you ARE one of the few people thinking about the language and grammar of software interfaces (or design and brand systems, or expressive design) then I would love to tell you about the work we are doing on the model design team at Figma to augment creative workflows!
Replying to @dankuntz
the real answer is simply that very few people have thought about the language or grammar of software interfaces sufficiently to view it as correctly solved problem. And those people are certainly not training LLMs in that way.
Programming has a very obvious headstart in this way.
lol in the age of testing personal assistants, getting way too many notifications… appreciate all the assistance but I’m gonna need some assistance on my assistants
3D Printing is SO freaking fun.
I made a site with @figma Make + Payload (CMS) that auto publishes each print from my Bambu P2S as it's printing / printed.
noah3dprints.figma.site/
So excited about Figma’s Config India launches!
June's Config themes were around Tools and Materials (Motion, Shaders, Plugins, Weave, etc)
This time around, it’s all about Context and Workflows (Code Layers, Design Systems, Specs, Payload)
Let’s take a closer look…
Payload: You can now work with real data, directly in Figma Make. It’s never been so easy to manage an entire backend without having to touch a line of code
I used it most recently to share my 3D print log with friends automatically (noah3dprints.figma.site) and it worked like a charm!
All of these launches bring together richer context for you, your agents, and your team to design the best products
And the Figma agent lives at the center, making it easier than ever to explore ideas quickly, edit directly on the canvas, and build with your team in one shared space
I’m so proud of the team for all the hard work that went into this, and can’t wait to see what you all build with these new workflows in hand!
Recap post: figma.com/blog/build-by-desi…
Noah Levin retweeted
you'll do your best work in a tool that allows you to be whimsical, too!
🔊🔊🔊 — lol i've lost hours building fun stuff like this with code layers…
@figma code layers starting to roll out into open beta TODAY! incredibly excited to see what you'll cook!














