@[email protected] retweeted
I always loved the short films Unity used to put out. I told myself that if I ever built my own framework, I’d make one too.
So here’s UPWARD, my first film: an 11-minute animated short built with IWSDK and rendered live in your browser.
upward.elixr.games
@[email protected] retweeted
I'm so excited to finally get to talk about this thing I've been obsessing over for years.
Last night we announced Meta VR Glasses: a cinema, computer, and console in a lightweight pair of glasses. Watch movies, gets hours of work done, and play immersive games from anywhere. You navigate with your eyes and hands, which I've had the privilege of building with some of the smartest people ever.
Watching the launch ad brought me to tears. Every second is the result of so many endless debates, trade-off decisions, day-to-day frustrations, and small wins that come with building great products. It's an honor to get to race toward launch, and I can't wait for you to try them next year.
Coming spring 2027 🚀
youtube.com/watch?v=xyD_bmMy… – at New York, NY
How much setup do you do before you even know a 3D or XR idea is worth it?
With the Immersive Web SDK, you describe your experience, your agent builds the first pass of the scene in Three.js, and you refine it in Scene Composer.
Try it now with Immersive Web SDK 👉 bit.ly/4zPMRyI
Depth occlusion in WebXR in @playcanvas , no install.
A gaussian splat on my desk, feels strange to touch with my own hands...
Open on a Quest 3 / MIT Licence
github.com/arrival-space/pla…
@[email protected] retweeted
Episode 05 of Immersive Web Adventures is out.
We gave Claude Opus 5 a broad task: build a Meta Connect 2026 venue in WebXR.
It became Connect Island, and our first real field test of IWSDK 0.5's Agentic Scene Composer.
Read the newsletter: linkedin.com/pulse/immersive…
Hey Quest Link users:
We(Meta) are aware of a major Link bug, causing some users to be stuck in the 3-dots loading screen indefinitely.
We have a few theories and are working on a fix. Stay tuned: this is a top priority until fixed.
@[email protected] retweeted
I've been looking forward to this one.
Today we're releasing Immersive Web Emulator 2.0.
One of the things I'm most excited about is that it now exposes an MCP interface, so coding agents can inspect and drive the emulator directly.
Here's a quick demo.
@[email protected] retweeted
Meta’s New AI-Powered VR Toolkit Lets Anyone Build WebXR Experiences Without Coding
See more 👉roadtovr.com/meta-immersive-…
@[email protected] retweeted
My game ‘The Nanauts’ is featured on the homepage of every Meta Quest worldwide!
Befriend cute lil robot explorers who understand your environment, language & intent
I created this solo in 3 weeks w/ @felix_trz's IWSDK & a making-of post will be on Meta's developer blog soon
1 Month of grinding on features for Shed Racer v0.5.0 @dmnshdgg.
We now have:
- Online multiplayer
- Local split screen multiplayer
- Shared Spaces in MR
- 24 different vehicles to drive
- Customizable Vehicles (Hats, Color, Decals)
- Upload, play and rate custom tracks
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available.
Feedback welcome!
@[email protected] retweeted
Second iwsdkadventures.dev entry is live: Pong. Built in 1h13m active work, no compact, in a single agentic coding session.
This time I started with a more prescriptive prompt after workshopping it with ChatGPT, and it helped.
The best part is the full conversation log + lessons.md.
Links 👇
#WebXR #IWSDK #IWSDKAdventures
I have left Google. cwilso.com/2026/04/17/tick-2…
We shipped a fully integrated AI workflow for building VR on the web.
Just describe what you want. AI builds it, tests it, and fixes bugs without you touching the code.
Try it yourself here 👉 bit.ly/4czvxUT
Discover how it works 🧵👇
@[email protected] retweeted
Niantic's WebAR Creation Platform '8th Wall' Goes Open Source as Hosted Services Go Offline
See more 👉roadtovr.com/niantic-webar-p…
Excited to share that Surface Keyboard & Touchpad is now available on Meta Quest 3 via the v85 PTC channel under Experimental Features!
#MetaQuest #SpatialComputing #InputInteraction #InteractionDesign #VirtualReality #MixedReality #AugmentedReality #XR #Quest3
The Meta Horizon Start Competition just wrapped, and what a gift to close out the year 🎁 #ImmersiveWebSDK had an incredible showing!
Devs built impressive #WebXR experiences that run in the browser, no install needed. Grateful for everyone who joined—let's celebrate the winners 🧵
#threejs #WebDev #gamedev
Victory feels better when it’s hard-earned . . . and when it comes with prize money. 🏆💰
Meet the winners from the $1.5M Meta Horizon Start Developer Competition: bit.ly/4pYTF7Y 🧵👇




















