Sanu Sagar (@rocklet_) header
Sanu Sagar (@rocklet_) profile picture

Motion Designer at @rive_app Projects - Thor Ragnarok, Black Panther 1 & 2, Antman 2, GMC, Ford, Hummer EV. https://nitter.cf/t.co/dmJLwQwHUI

Ranchi, India
Joined February 2010
Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)Photo by Sanu Sagar (@rocklet_)
Why is Scripting + AI Agent a big deal for Designers? I built a full Road Fighter inspired game in @rive_app with zero coding experience.   AI assists with scripting, it doesn’t take over creative control. Design and animation stay 100% yours, empowering creatives to build games, experiences, and tools that weren’t possible before. 🚀🚀
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Sanu Sagar retweeted
Aegis Rider’s Vision helmet puts navigation and speed right in front of your eyes. Its 75-gram magnetic AR display delivers 1080p resolution per eye, letting riders see essential information without looking down at their dashboard.
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Sanu Sagar retweeted
Do you remember Winamp? It really whips the llama's... This tribute rebuilds all three Winamp windows entirely in Rive. Our community also made a Guitar Chord tool and a VST that uses procedural audio. Nostalgia, learning and production in done in the same place. Build your world with Rive.
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Sanu Sagar retweeted
If the idea of an “experience engine” doesn’t resonate, I recommend installing the Rive CLI, pairing it with Claude and then try to find out what you CAN’T build. I think you’ll get it :)
New game I built entirely in @rive_app. Vector + 3D in one small engine is special to Rive, and helps create a style unlike anything else. Characters rigged and animated by @HelloJcToon. Game + engine is under 2 MB. Play it in your feed (next post)
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So cool! 😍
Wanted to try the Rive CLI’s procedural audio tools, so I built KAI SX-01, a playable modular synth, all in @rive_app Choose an edition, add modules and play as you build. Keys, pads, a sequencer and sound generated live. Sound on 🔊
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Sanu Sagar retweeted
Rive is an engine. Ship natively to consoles, mobile, desktop, and of course the web.
Remade this 3D bedroom-with-a-view scene in @rive_app Sound is now generated live, syncing with the wind in the leaves.
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Sanu Sagar retweeted
Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads). box3d-demo-b2aa3g.uat.rive.t…
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Sanu Sagar retweeted
This game HUD was built in Rive. Its vectors stay crisp at any resolution, its text stays animated in every language, and the same file ships in Unity, Unreal or your own engine. No royalties or runtime fees.

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SPECS <3 Math & Science
Math and science on @SPECS AR glasses Double pendulum, hyperbolic paraboloid, solids of revolution, and refraction
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Sanu Sagar retweeted
Fun new character to play with on our new character animation page, by @HelloJcToon and @luigirosso
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Sanu Sagar retweeted
A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
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Back in the 1970s, not sure James Taylor imagined people listening to his music on a pair of holographic AR SPECS inside a self-driving car. So much has changed, but the beauty of his music remains the same.
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Sanu Sagar retweeted
Rive GPUで描くMeta Quest 3の空間UI 🔹Rive CLIを活用し、ホログラム風のインタラクティブ表現を制作 🔹体験全体をRive GPU Rendererで描画 🔹Unity向けGPU Canvasも実験版で公開 開発:Rive/Sanu Sagar氏 ※Unity対応はv0.5.2-exp.5(実験版) 情報元はリプ欄。
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Sanu Sagar retweeted
I think Snap deserves some credit for letting the public try the @specs before they ship in the next 60 days. People can see their advantages and limitations before they make a purchase. Meanwhile, people have to buy the Aura site unseen. nitter.cf/TerekJudi/status/21141…
Replying to @saji8k @specs
While we are putting the final touches on SPECS, people can already try them out at the Westfield mall in Century City like this guy today.
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Sanu Sagar retweeted
Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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Sanu Sagar retweeted
🇺🇸 Iron Man himself JUMPED in to push Specs AR glasses 😎 Robert Downey Jr. signed on as the face of the new see-through glasses, and developers are already demoing full hologram scenes on Quest 3 that run entirely through Rive’s GPU renderer. The jump from early experiments to something that feels usable is happening faster than expected. Tony Stark did his job here 🔥 Writer: Lucas
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New computer ... who dis?
RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
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RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
Lights on. 💡 Introducing SPECS x Robert Downey Jr. SPECS.com
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Sanu Sagar retweeted
Premium products deserve premium experiences, but most configurators and dashboards still feel like slow websites. Games solved this years ago. Everything reacts, everything moves, and it all runs smoothly on modest hardware. No runtime fees, no royalties, and open-source runtimes.
🤖 Made with AI
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Sanu Sagar retweeted
Another one with procedural audio!
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Sanu Sagar retweeted
Don't miss this game Alois made entirely in @rive_app
Rive Headquarters 🏢: a first-person 3D game made fully with the Rive CLI. Opus 5.5 built it all (code, modeling, scenes...) from Astra concept art, steered only by me for ~a week. The goal: showcase what @rive_app can do. AI is an amazing assistant with tools this powerful 🧵
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