Andy Roberts retweeted
🎃 The Eldritch Double Feature bundle is now available on Steam! 🎃
Two Lovecraftian games. One artistic mind. Two VERY different nightmares.
From cosmic sci-fi horror to retro pixel-art dungeon crawling, there’s something eldritch waiting for you this Halloween.
Dive in… if you dare. ⬇
store.steampowered.com/bundl…
#Lovecraft #steam #Bundle #retrogames
Andy Roberts retweeted
A blog post about things you can buy...
heartofneon.substack.com/p/h…
#bluray #physicalmediaforever #collectorsedition #retrogaming #videogames #jeffminter #gamingcommunity #indiedev
Andy Roberts retweeted
In lieu of flowers, memorial contributions may be made to:
Johns Hopkins Alzheimer’s Disease Research Center Fund
alzresearch.org/giving/
Alzheimer’s Foundation of America Caregiver Resources
alzfdn.org/donate/
Photo Credit: Tommy Garcia
Andy Roberts retweeted
ZERO is coming...
thalamus.link/zero
Follow us on itch to receive a notification when the game goes live.
#RocketshipPark #GameBoy #Retro #GBC #ZeroEffs
The issue with attitudes like "programmers are cooked" is that the original Marble Madness -- hand-coded by an actual human programmer -- had to exist in order for AI to do its thing.
I'm #1 in Marble Marvell.
I'm also the only player on the leaderboard.
My free, unofficial tribute to Marble Madness (1984) now has mouse/gamepad support, mobile support using an (experimental) virtual trackball and online rankings!
Beat my 39,043:
chilkus.itch.io/marble-marve…
#MarbleMadness #AIGameDev
Andy Roberts retweeted
yo @TimSweenyy you should organise an AI game dev boycott where all AI game developers refuse to publish on steam and only publish on Epic
Tim Sweeney is criticizing Valve again over Steam’s requirement for developers to disclose their use of generative AI.
The Epic Games CEO called the policy “abhorrent,” arguing that developers are being forced to make a “political statement” that could be used against them by a “hate mob.”
Sweeney has been criticizing the policy since 2025, previously comparing the disclosure to a “Scarlet Letter” and arguing that AI will eventually be part of almost every game production process.
Fuck. 😑
B.C. Conservatives win majority government, return to power after nearly a century theglobeandmail.com/canada/a…
Andy Roberts retweeted
Introducing DotMatrix Engine; a brand spankin' new Game Boy development tool that seeks to modernize and improve upon the foundations set by previous development tools while adding countless massive features to boot. (You'll never go back)
COMING SOON...
discord.gg/xQHEhZjuHr
Andy Roberts retweeted
\o/ WOLF is reviewed in the latest RetroGamer \o/
🐺🍻
#GameBoy #indieDev #GBStudio #retrogaming #GBDK2020 @RetroGamer_Mag
Canadian politician calls on government to help BioWare workers buy the studio and run it themselves pcgamer.com/games/mass-effec…
Andy Roberts retweeted
30 years ago my game The Adventures of Lomax for the PS1 was release this day the 22th of October 1996 in the US. Great memories developing this with just 2 team members. Me doing all the artwork, game-design and world editing. Erwin Kloibhofer coding the game and editor. Time flies!
Andy Roberts retweeted
For regular product updates - including new releases, physical versions, and upcoming sales - please visit our website and hit the subscribe link:
thalamus.link/subscribe
Andy Roberts retweeted
In 1995 I started a studio called Curved Logic for Philips Media in Chester. The founding leaders were Mike Singleton (Lords of Midnight/Midwinter) and David Worrall who had run the ATG at Psygnosis. This was our first showreel to get Sony dev status. youtu.be/jvOh5mxmb60

































