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Was a fun grind! Best 22 dollars and something cents I spent (early discount god bless yall) this last few years. Only complaint is that the game doesn't have more content! :D
stromboli 🇮🇹🇺🇸 retweeted
Akron Rocket League is recruiting players, coaches & managers for Spring 2027 and 2027–28 🔥
- Scholarships based on skill & academics
- 24/7 facility access + a designated PC
- Access to all national leagues
- Multiple rosters for growth
DM this page or itzyack on Discord.
stromboli 🇮🇹🇺🇸 retweeted
🚨ESPORTS ORGS🚨
Do you want a physical location? Do you want to run high viewership events with no hassle? Do you need easy bootcamps for your teams?
This year I'm looking for a year long partner. I own a multi-unit downtown building that can lodge players and host events.
stromboli 🇮🇹🇺🇸 retweeted
I’ve been at work scrolling Twitter in my downtime and have seen this tweet like 10 times this week and have never understood what was so funny.
I got home and turned the volume on and I am fucking crying now.
stromboli 🇮🇹🇺🇸 retweeted
Replying to @charlieINTEL
stromboli 🇮🇹🇺🇸 retweeted
“arancini” for RLCS 2027 Kick-Off Qual:
- @sosacrdbl 🇨🇦🇮🇹
- @tms_rl 🇮🇹
- @tbedeevo 🇺🇸
coach: @kuxir97 🇮🇹
manager: @itsrevengefr 🇺🇸
stromboli 🇮🇹🇺🇸 retweeted
🚨 Former CoD pro Temp has been arrested on a second-degree felony domestic violence charge
He could face 2 to 20 years in prison
stromboli 🇮🇹🇺🇸 retweeted
“Dude let’s hangout after work”
Man fuck you im jerking off and going to bed
stromboli 🇮🇹🇺🇸 retweeted
The survivors of the MACHINE, so far. Once on this list your name and social handle go down in history!
stromboli 🇮🇹🇺🇸 retweeted
Aujourd'hui, les locaux de notre club ont été pillés en marge de la mobilisation du 17 octobre.
Heureusement, aucun membre de notre staff ni aucun fan n’a été blessé. En revanche, nos vitrines ont été détruites, nos trophées et notre matériel informatique volés.
En attendant d’évaluer la totalité des dégâts, V.Hive restera fermé.
Plus d’informations seront communiquées par la suite.
Prenez soin de vous
stromboli 🇮🇹🇺🇸 retweeted
A U.S. congressman wants to change how we legally “own” video games.
Rep. Ritchie Torres has announced plans to introduce the Power To The Players Act, a bill that would direct the FTC to create rules protecting consumers who buy video games.
The proposal would give players three basic rights:
>The right to own the games they purchase, rather than simply receiving a revocable license
>The right to keep playing games after online servers are shut down, through an offline mode
>The right to transfer or resell games they own
Torres argues that if a company can take a game away simply by shutting down its servers, then the consumer didn’t really buy the game in the first place.
Torres also hopes the legislation could eventually establish a precedent for ownership rights across other parts of the digital economy:
“If you pay for it, you own it.”
stromboli 🇮🇹🇺🇸 retweeted
MW2 Crossplay is here.
After 13 years, PS3 + Xbox + PC players can finally play together.
No hackers, dedicated server, every platform.
Jump in now.
This media is unavailable
stromboli 🇮🇹🇺🇸 retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
stromboli 🇮🇹🇺🇸 retweeted
Are you kidding me?
The official Xbox response to mega-viral game remixing is "This is good for players. It challenges our business model, so what. We'll start a lab."
Asha should run MS. Never seen anyone this tapped in
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha








































