Arthas Lionheart (@tioarthas) header
Arthas Lionheart (@tioarthas) profile picture

🇧🇷 🧩 Game Designer / UGC Dev / Camp Wars Creator

The Abyss
Joined October 2018
Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)Photo by Arthas Lionheart (@tioarthas)
🚨 For all anti-AI gamers and developers: 💪 Stay strong. Today, I talked to a friend who was panicking because they weren’t ready to use AI. They were worried about the cognitive cost of relying on it, and frightened by the recent news about the flood of AI-made games. The games industry has faced a similar kind of pressure before. Between 1983 and 1985, the North American video game market went through a major crash. Too many products chased a rapidly growing market. A flood of games, many rushed or poorly made, weakened consumer confidence. The problem wasn’t that too many games existed. It was that players had a harder time knowing which ones were worth their time and money. Now we’re seeing a different version of a familiar issue, when making and publishing something becomes easier, the number of releases can grow faster than the audience’s time and attention. A recent report on itch.io found that new game pages created per day had roughly doubled over two months, while downloads and purchases had not doubled. The platform’s own guidelines also warn against mass-produced pages and excessive amounts of automatically generated or AI-generated content. More output does not automatically created more value and more games doesn't create more players. When people are overwhelmed by low-effort releases, discovery gets harder. Players become more cautious. And developers who spend months or years making thoughtful games can find their work buried beneath an endless stream of new pages. With that in mind, @TimSweeneyEpic is wrong to argue that storefronts should drop AI disclosure labels. Hiding relevant information from players doesn’t protect developers reputations... it takes away the player’s ability to make an informed choice. To developers who may choose to use AI as part of their process, this argument is not a judgment of your work. Serious developers can use new tools thoughtfully, with clear creative direction and responsibility for the final game. A fair system should distinguish between using AI behind the scenes and shipping substantial AI-generated content that players experience. Clear labels and optional filters let players make informed choices while protecting discovery from being overwhelmed by mass-produced releases. They also give developers room to explain their process and earn an audience on the strength of their game. To the developers who are choosing not to use generative AI: you are not falling behind just because you’re choosing your own process. Your judgment, taste, patience, and care are part of what you bring to a game. keep building with the skills and perspective that make your work yours... make games that give people a reason to care. And to players: support the developers whose work you believe in. Give thoughtful games a chance. Share them. Leave a review. Help people find the work that might otherwise get lost. Tools change. Production methods change. But the human reasons we make and play games remain: curiosity, challenge, surprise, connection, and the joy of creating something that means something to someone. #GameDevelopment
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Less than 24h that the game jam started, and its already 19 commited games to the platform... You guys really think this jam wont be rigged? C'mon dont be stuped #MegaJam #uefn #Fortnite
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Since last update did you guys had issues when launching UEFN? #fortnite #uefn
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This are some maps that we tried everything with a partner, updating old concepts, creating original content out of trends, remaking 1:1 games, making REAL (Star Wars) ORIGINAL content with heavily complex code to be totally different of anything within the ecossystem... releasing new maps, using hand made thumbnails, using AI thumbnails (trying to follow the Epic's "hidden" tips) updating up for 6 months the same maps, and nothing... Absolutely nothing works. We only dont starve because of branded maps in Roblox and Fortnite, recently we heavily recommended our partners to make in Roblox just because we cant deal anymore with Epic. We just didnt moved totally out of the ecossystem yet because of our background in Unreal Engine, but brands are asking for maps in Roblox, because is the mainstream nowdays. We are just waiting for an answer from both, Unreal and Roblox, so we will decide with who we will move along in the next year. The answer for both should come in December #uefn #fortnite
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Looks like relying on AI doesnt works at all, I mean look those maps being sponsored, this platform is cooked #uefn #fortnite
Introducing more ways for your island to get discovered! 📢 Meet the Trending row: New islands off to a strong start can appear here too, where they can keep up their momentum and reach even more players. @HaroldAtEpic breaks down the new row, plus recent Discover data, and what we’re improving next 👉 fn.gg/trending-row
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As I said, the "friends of the king" aka, """influencers""" will be being chosen since they wont be able to evaluate +700 slopgames
I've partnered with @EpicGames for the 2026 Epic AI MegaJam, and I'll be making a game from scratch in @UnrealEngine using AI, live on stream. If you've been planning on making a game in Unreal, this is the weekend. Join me on X, Thursday–Sunday. #EpicMegaJam #ad #EpicPartner
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Epic AI Mega Jam theme is "Directors Cut", people are asking what doest that mean, but since they lack the balls for making a real live video, no one is being answered, what a great company! #uefn #fortnite #unrealengine #MegaJam
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Governo populista é foda
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About the explosion on Fortnite numbers... Whoever recall this? Creative is a playground for AI, soon Epic will be generating game modes and won't need the creators anymore... Actually they already doesn't need.
Ok.That was weird. I was working along with the Developer Assistant AI Tool from Epic's Dev Portal and it generated this... Now everything makes sense #UEFN #FortniteCreative
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Since Epic did changes to Discovery months ago, Fortnite became a frightening place for UGC creators. It has ben totally out of balance for too long. Epic should do a dynamic UEFN budget pool based on Fortnite's performance, otherwise they'll kill their own base. #uefn #fortnite
I'm truly struggling right now. We have a game we built in 6 weeks that my kids love to play, ready to launch, but holding hoping this number gets better. Looking for thoughts from other UEFN Creators... What's your advice?
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Today I've joined the Unity Game Jam with my team, for now we are really excited with the theme and we plan something crazy to do! #unity #MadeWithUnity
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Anyone knows why brazilians cannot join Epic Mega Jam even Epic having an office in brazil? @fncreate @TimSweeneyEpic
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Alguém consegue me explicar porque o BRASIL não pode participar na premiação de Game Jams? #uefn #fortnite #unity #gamejam @gamejamplus @abragames
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As soon as my template was approved in FAB store I got this email, so keep in mind that this is a phishing, you might get excited with the announcement but its fake #fab #unrealengine
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How it used to be an EPIC Game Jam with tools and prizes, and how is now the Epic AI Mega Jam... I mean if even they are not investing anything on this, why should you invest on AI? #uefn #fortnite #unrealengine
🤖 Made with AI
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This is another failure in another map, for "IP Ownership Violation", when I added a sound called "Westminster Quarters" which is pretty similar to the FNAF Win sound, the melody was composed in 1793 for the Church of St Mary the Great in Cambridge and is in the public domain... I'm adding the sound so you guys can check for yourselves. #uefn #fortnite
Now we have proof that Epic is faking content review failures to reject islands. Even IARC CORRECTLY being filled out, they rejected the island and created FAKE EVIDENCE saying that my island is against the rules. The map is a sample from the Procedural Roguelike Template, and it doesnt features PVP, only monsters NPCs. The Reviewer (that I assume it must be an AI) is in an inaccessible area outside of the map. Even the UI marking he's alone in the map, he spawned an NPC or whatever to shot at, to states the IARC is wrong. Its crazy where the things is going in this platform. #uefn #fortnite
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Test the island here fortnite.gg/island/8645-2235…
Now we have proof that Epic is faking content review failures to reject islands. Even IARC CORRECTLY being filled out, they rejected the island and created FAKE EVIDENCE saying that my island is against the rules. The map is a sample from the Procedural Roguelike Template, and it doesnt features PVP, only monsters NPCs. The Reviewer (that I assume it must be an AI) is in an inaccessible area outside of the map. Even the UI marking he's alone in the map, he spawned an NPC or whatever to shot at, to states the IARC is wrong. Its crazy where the things is going in this platform. #uefn #fortnite
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Arthas Lionheart retweeted
Just deleted a couple terabytes of ai slop 😌
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