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One of my favorite shots form our 451 short film. This time with sound design. All rendered in UE5.5.
Dave Weinstock retweeted
One of my favorite shots form our 451 short film. This time with sound design. All rendered in UE5.5.
Dave Weinstock retweeted
This is the first time my mind has been completely blown away at what Claude could do.
I have so many conflicting feelings and thoughts. #claude #opus Not ONLY animated our design.
It built it all in #blender3d
What does this mean?!
(Fellow artists please don't hate me! we should all talk about this)
Dave Weinstock retweeted
this is the actual video we made
stop stealing and slopifying our work for your commercial promotion
Introducing Claude Opus 5.5 for launch videos.
Give it an idea, your assets, and a visual reference.
Through the Motion MCP, it can build animated scenes, typography, and transitions into a video you can keep editing.
Want something changed? Tell Claude, and it updates the video in Motion.
This video was created with Opus 👇
Dave Weinstock retweeted
New tutorial just dropped! Watch this short tutorial on how to assemble this MetaHuman for a cinematic render in Blender, in just 2-clicks!
Tutorial:
youtu.be/F26dKFnp8jo
Addon:
polyhammer.com/character-ass…
#blender #MetaHumans #Unreal #Lighting #Groom #Physics #b3d
Dave Weinstock retweeted
Is this the most realistic Blender short film ever made?
LONGING HOME
Our CG short film, created in Blender.
#b3d
Dave Weinstock retweeted
Are you looking for THE simplest motion capture and animation pipeline for MetaHumans in Blender? Then check out this tutorial!
It shows you how to use Unreal's markerless motion capture plugin, and goes into more detail about our latest updates to our Character Control Rig addon.
Now animations from your favorite humanoid skeletons import automatically!
Tutorial:
youtu.be/8RiUGEizWAM
Addon:
polyhammer.com/character-con…
#MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #CharacterAnimation
Dave Weinstock retweeted
Please help me make my upcoming feature film debut! Only 13 days left to support @goatswordmovie at goatswordmovie.com 🐐 ⚔️
Dave Weinstock retweeted
Cinematic Lens Flares v5 is now out on FAB! Emulate Real World Optics in #UnrealEngine Flare It Up and go grab it here: fab.com/s/07eaf3509ec5
#GameDev #UE5 #UnrealEngine #Cinematics #VFX #CGI #Film #VirtualProduction #TechArt
Dave Weinstock retweeted
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: youtu.be/dXuwb4PpodQ
#gamedev #ue5
Dave Weinstock retweeted
I've been busy building a NEW action game but in honor of Uncharted 4's ten year anniversary here is an old throwback: VFX work I did alongside the best team of game developers ever assembled.
I had no idea at the time we were witnessing the peak of a craft. We did it for you.
Dave Weinstock retweeted
A few months ago I started writing a Photoshop alternative built on a node graph. Mac and Windows, native C++, 75 nodes. Every operation is non-destructive. Paint, masks, warps, the whole toolset. Nothing bakes.
ArcBrush 1.0 is live today!
Dave Weinstock retweeted
💫Welcome aboard the A.R.E.S. space station💫
Have you explored it yet? Free demo on Steam is available now - bit.ly/4eDLmLN
#IndieGame #PuzzleGame #SciFi @RawFury
Dave Weinstock retweeted
A few months ago I started writing a Photoshop alternative built on a node graph. Mac and Windows, native C++, 74 nodes. Every operation is non-destructive. Paint, masks, warps, the whole toolset. Nothing bakes.
Launching Tuesday Apr 28. Want to beta test this week? Reply BETA.

















