This is our game for #LD48 !
All put together in #GodotEngine
@thagiaht @_guint
ldjam.com/events/ludum-dare/…
#indiedev #gamedev #lowpoly
Still working on this game, will probably have more to share when I start working on the art and pretty stuff.
Here's the not pretty but functional combat system.
#GodotEngine #indiedev #gamedev
I also put the source code from my #BrackeysGameJam entry on github: github.com/EdmarDev/Wind-Up-…
Not the prettiest lines in there, but it works (most of the time, at least)
#GodotEngine #indiedev
I made this racing game for #BrackeysGameJam !
The theme was "rewind", so you race as a wind-up car and need to collect gears to keep running
edmar.itch.io/wind-up-racer
#b3d #GodotEngine #indiedev #gamedev
Edmar Filho retweeted
Player mechanics are pretty much set. Now to make more enemies and traps :)
#pixelart #GodotEngine #LOWREZJAM
It's been a while as I figure out where I want to go with this, but it's starting to take shape.
#GodotEngine #indiedev #gamedev #b3d
I started work on a new project!
For now I have basic hex grid stuff in place
#GodotEngine #indiedev #gamedev #b3d
Edmar Filho retweeted
For part of my @Mojang art test I was asked to 'reimagine the look/style of Minecraft for a hypothetical new game'. Instead of just doing concepts or something boring I went a bit overboard and just fully dev'd a Minecraft RTS prototype! 😅⛏️
Will be posting more GIFs in thread!
Edmar Filho retweeted
To help Raccoo on his journey for the relic pieces, Pru the old pigeon will have to work a little bit!
Just some #highlights from what is coming.
RT to support the game and #SpreadTheWord
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Wishlist store.steampowered.com/app/8…
#gaming #gameplay #RaccooVenture #indiegame #platformer
It's over, heres my game for #LOWREZJAM :
edmar.itch.io/down-the-rabbi…
I tried to bite WAY more than I could chew, and so I ended up submitting the game in a very barebones state (pretty unfinished). Still, I learned a lot and, for what I did get in there, I'm quite happy about.
#LOWREZJAM Final Day!
This is my last update before releasing the game some 14 hours from now. Those will be 14 very long hours, but I'll try my best!
Here's rescuing characters from the dungeon!
#GodotEngine #indiedev #gamedev
#LOWREZJAM day 15
I barely had time to work on the game today, but you can pick up potions from the ground now
#GodotEngine #indiedev #gamedev
#LOWREZJAM day 14
Implemented switching characters and leveling.
I'm realizing I won't have time to do everything I wanted, but I really like what I have so far.
Story is probably what will suffer the most, but my goal now is to have a fun dungeon to play through
#GodotEngine
#LOWREZJAM day 13 !
Wired up a bunch of code. Also, transitions!
Part of me wants to just sit there and add a thousand more different transitions, but I don't think I would finish the game if I did that...
#GodotEngine #indiedev #gamedev







