Edmar Filho retweeted
Player mechanics are pretty much set. Now to make more enemies and traps :)
#pixelart #GodotEngine #LOWREZJAM
Edmar Filho retweeted
For part of my @Mojang art test I was asked to 'reimagine the look/style of Minecraft for a hypothetical new game'. Instead of just doing concepts or something boring I went a bit overboard and just fully dev'd a Minecraft RTS prototype! ๐
โ๏ธ
Will be posting more GIFs in thread!
Edmar Filho retweeted
To help Raccoo on his journey for the relic pieces, Pru the old pigeon will have to work a little bit!
Just some #highlights from what is coming.
RT to support the game and #SpreadTheWord
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Wishlist store.steampowered.com/app/8โฆ
#gaming #gameplay #RaccooVenture #indiegame #platformer
Edmar Filho retweeted
Liquid simulation by merging WebAssembly and WebGL together ๐จ๐ผโ๐ฌ
Shake the window โ liquid.lab.lorenzocadamuro.cโฆ
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Liquid engine โ google.github.io/liquidfun/
WebGL library โ github.com/regl-project/regl
#Wasm #WebAssembly #WebGL #Liquid #Lab
Edmar Filho retweeted
Portal hopping in Mirador is always safer with good frens ๐ค
We're working on portal effects when there are multiple characters ๐
Thoughts? #indiegames #madewithunity #gameart








