I think this is something they are forced to develop. Otherwise, they will get hits from acedemia and others.
We’re developing a new tool to help distinguish between AI-written and human-written text. We’re releasing an initial version to collect feedback and hope to share improved methods in the future. openai.com/blog/new-ai-class…
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GDi4K retweeted
3D Capture is here! Substance 3D Sampler 4.0.
#substance3d #photogrammetry
youtube.com/watch?v=5agvuwsu…
GDi4K retweeted
Computer Graphics: Principles and Practice
cs.ucy.ac.cy/courses/EPL426/…
GDi4K retweeted
ಠ_ಠ Epic deleted all Questions and Reviews for #UnrealEngine Marketplace making life difficult for buyers and sellers
With an update "several months away" you can instead use
orbital-market.com
A search engine for UE Market, open source and made by one person @HugoAttal
Hey @TimSweeneyEpic, do you ever talk to your Unreal MP team?
You talk a lot about developers & user rights but your own team removes the reviews & q/a sections with no notice.
And the replacement is nowhere near.
forums.unrealengine.com/t/ch…
Unreal Marketplace questions & reviews are completely gone as of now
forums.unrealengine.com/t/ch…
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This is golden!
You’re unable to view this Post because this account owner limits who can view their Posts. Learn more
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GDi4K retweeted
Neural Volumetric Rendering for Computer Vision (NERF-Tutorial)
sites.google.com/berkeley.ed…
Well. This is interesting. May be a much better use of AI than trying to replace artists.
Reinforcement learning from human feedback (RLHF) has gained recent popularity due to its ability to refine and improve the behavior of large language models. Recently, this framework has been extended to improve the quality of video game AIs. Here’s how… 🧵[1/8]
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GDi4K retweeted
Computational Optimal Transport: the book. All you ever wanted to know about OT: theoretical insights, algorithms and applications!
optimaltransport.github.io
I just started playing with @Blender just for fun. Just found this & now Blender seems pretty familiar.
(Especially navigation)
But @UnrealEngine has the best 3D Navigation setup ever!
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We added direct GeoTiff file import support to #UnrealEngine via our terrain plugin. Here's a demo of how you can do locating scouting & import a Lidar-scanned terrain into #UE5.
🛍 Get the Plugin: unrealengine.com/marketplace…
📺Tutorial: youtu.be/XXLwGzMY8FY
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GDi4K retweeted
🎉New paper! The survey of deep learning for mathematical reasoning (#DL4MATH) is now available. We've seen tremendous growth in this community since 2018, and this review covers the tasks, datasets, and methods from the past decade.
Check it out now: arxiv.org/abs/2212.10535
Poor @a16z. They lost almost all the crypto/NFT investments. Now they are trying to do the same for AI & games.
Yes. More & more AI-based tools will be used in the industry. But the following comparisons are just some BS.
we're entering a new era in AI-first game creation ☀️
up to now AAA games like Red Dead Redemption 2 cost $500M and took over 3,000 people 8 years to make
with generative AI, small teams can ship at near AAA quality but at a fraction of the cost & time
a few thoughts 👇
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GDi4K retweeted
Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion
abs: arxiv.org/abs/2212.06135
Ha ha #ChatGPT
This is funny! You are lying like a boss.
But I wish to bring some similar features into #UnrealEngine TerrainMagic later this month.
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GDi4K retweeted
There is a lot of interest in large language models.
As a developer or researcher, you are probably looking for a guide on how to ramp up on LLMs.
Here is a study plan you could try:
OpenAI chat is super cool in that it could replace MOOCs, schools as well as maybe teachers.
Here's why?




























