
VFX Artist @Sloclap Pro contact: [email protected]
Montpellier, France
Joined October 2018
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Corentin.H retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。
#UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。
#UE5 #UnrealEngine #gamedev #realtimevfx
Corentin.H retweeted
Rematch X Blue Lock is out now.
Let’s go, you diamonds in the rough. Time for aura farming!
Corentin.H retweeted
Eldritch blast VFX, focusing on clean, strong shapes, motion and colors. Made in @unitygames, higher quality up on @ArtStationHQ ✨
#realtimevfx #madewithunity #vfx #gamedev
Day 7:
I've tried this suuuuper cool technique by @BigdreamVFX . And the result doesn't even showcase the potential it has. It's sooo easy to get different variations with it and I'm kinda speechless how simple it is. (I overcomplicated mine a bit xd)
#Illugen
Corentin.H retweeted
#UE5Study
そういえば新Niagara Exampleのテスラコイル放電もRibbonだったけど、あれも細かいガビガビはマテリアルパラメータ任せだった
Corentin.H retweeted
Let's have a coffee and look at an example. Every day you need to gain knowledge, here are some experiments with stars in Unreal Engine material from me to you #gamedev #UnrealEngine #UE5
Corentin.H retweeted
Monday game dev. I wanted to rest, but psychologically I can't afford it. So, hypnotoad font material? Futurama ;) There's no electricity at home, working with Unreal Engine on my laptop, which means I'm making stuff for a game that I'm making on my PC when there's electricity
Corentin.H retweeted
Fine-tune your shapes and blends between states using this simple method by reflecting a gradient around an arbitrary point, you gain precise control over transitions and form.
#realtimeVFX #UnrealEngine #gamedev #VFX #UE5
Corentin.H retweeted
Thursday game dev, a moment of learning, because not everything has to be funny. Unreal Engine material, 4 nodes = 100500 variations (just kidding): Dot -> Sine -> * -> Frac #UnrealEngine #UE5 #gamedev #uetips
Corentin.H retweeted
I really like playing with materials in Unreal Engine. It's like a break from creating gameplay. You probably know that my Sci-Fi game will have a variety of energy. I like VectorToRadialValue node, so, here's another prototype #UnrealEngine #UE5 #tips #gamedev
Corentin.H retweeted
おはようございます。今週も進捗ではない実験メモ
SphereMaskにいれるCoordをAbsさせて変化させた時の挙動
何に使えるのかよくわからないけど、とりあえず意外な動きだったので備忘録として
Corentin.H retweeted
Introducing Edge of Memories, a new JRPG that's being worked on by decorated team, including veterans of Chrono Trigger, NieR, Xenoblade Chronicles, and Final Fantasy XV.
First trailer and details: bit.ly/4bwUKgV
Corentin.H retweeted
Hey! I'm happy to share my latest participation in a RealtimeVFX Monthly Challenge✨Hope you like it!
More info and better quality here: artstation.com/?sort_by=comm…
#VFX #VFXFriday #Lootbox #GenshinImpact #LoL #UE5 #Realtime #GameArt
Corentin.H retweeted
■Opticalflare VFX🧙♂️
勉強の息抜きで作成してみました
NOVAシェーダー使用してます
高解像度版→youtu.be/TcymD7q5CBM
#VFX #NOVAシェーダー #Unity #Effect
Corentin.H retweeted
I hope you are enjoying Path of Exile 2! I'm gonna start posting some of the player skill VFX I made, starting with Fire Spells. Artstation link in the comments.
#PathofExile2 #realtimeVFX






















