Dev Unknown retweeted
The Moon has always been part of human culture and life. Today, we can look at and work our magic on the Moon - for instance, in Unreal Engine. Don't forget to add the CHARGE.R game to your Steam wishlist.
#indiegame #gamedev #UnrealEngine #scifi #moon
Dev Unknown retweeted
New in Creator Portal: rejection explanations can now include a gameplay video, flagged image previews, playable audio files, and the thumbnail we reviewed, so you can find and fix issues faster.
More updates to make moderation decisions clearer are on the way.
Learn more: fn.gg/fne-mod-faq
LETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLETSGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
My Tim Sweeney checklist so far:
Met and Talked IRL ✅
Like ✅
Reply ✅
Repost ✅
Follow ⏳
@TimSweeneyEpic 👀
Dev Unknown retweeted
Epic gave me early access to the 43.00 update to record this tutorial for you on the new quests system that leaves experimental today. I snuck in a little Health Pipeline too (damageable!). Enjoy!
youtu.be/2nOGuVZitj8
Dev Unknown retweeted
UEFN v43.00 now has MCP for the sequencer, which is more than cinematics and I think is a big deal.
We all know that Sequencer can be used for camera movement and item movement, but remember we also have rig/character animations and also also UMG animations both in UI and in game! Now you can connect over MCP and have your chosen agent design up all kinds of things according to how you direct!
Speeding up tasks like these is invaluable and I'm definitely happy they got this in.
youtube.com/watch?v=eDmTpxJr…
#EpicPartner
Dev Unknown retweeted
To all UEFN Developers, Unreal’s Procedural Content Generation Framework (PCG) is now available in editor.
Build tools, spawn ISMs, Actors, SceneGraph Entities and FN prefabs, forests, buildings, create procedural mesh assets and more!
Use MCP tools too!
#uefn #UnrealEngine
Think big! 🌎 v43.00 is here:
🌲 Procedural Content Generation
🔌 More MCP tools for UEFN workflows
🎯 Custom quests with Progression API
There’s more to explore! Full notes: fn.gg/v43-00-fne
The fact that a single update can make your game completely unplayable (literally), making you lose Discover placement & then you're left alone with no closure when it's fixed a full day later as if it's fully your fault is bafflling.
We're about to enter YEAR FOUR of UEFN and this issue is still a thing & just as bad. Great.
#UEFN
Dev Unknown retweeted
🚗 A custom flying Roadster we made for UEFN 👀
🛠️ 3D model + complete custom vehicle system
🛞 Animated wheels, steering & suspension
🚀 Thruster-powered flight with momentum
⚡ Rechargeable nitro
✨ Custom VFX, SFX, headlights & speedometer HUD
📩 Available now for $89 — model + complete system included.
DM me to grab it before it releases on Patreon for $149!
Made by me, @acidftn 🐐 and our team.
#UEFN #FortniteCreative #3DModeling #VFX
Dev Unknown retweeted
It's not in v43.00's UEFN patch notes but you can make SCENE GRAPH WILDLIFE now if you enable the experimental setting!
Make them real big, change materials, attach VFX or sounds. It's all the scene graph features. You spawn them in by either placing them or spawning them as you would an normal scene graph entity through verse.
#uefn #fortnite
Dev Unknown retweeted
Less guessing. More debugging. 🐞
See how UEFN MCP can help you find what's slowing down your island, fix it, and verify the results.
Check out the full walkthrough: youtu.be/mQZNVuf4OU8
Dev Unknown retweeted
Think big! 🌎 v43.00 is here:
🌲 Procedural Content Generation
🔌 More MCP tools for UEFN workflows
🎯 Custom quests with Progression API
There’s more to explore! Full notes: fn.gg/v43-00-fne
Dev Unknown retweeted
4 years ago, I was just a digital artist with a dream of building my own game. Today, I'm actually living that dream thanks to UEFN.
I genuinely can't thank @TimSweeneyEpic and @FNCreate enough for giving creators like us the opportunity to turn our dreams into reality.
You're not just giving us tools to make games. You're giving people like me the chance to achieve things we once thought were impossible. Thank you! ❤️
#UEFN
🌀 Map Portal UI for UEFN
Built an interactive map portal with:
🔥 Animated card pop-up with sound
🎨 7 colors ready to use
👤 Per-player (everyone sees their own)
⚡ Drag and drop into your UEFN project
📩 DM me if you’re interested
#UEFN #FortniteCreative
Unfortunately, the review team behind @FNCreate does the same thing. They deny Fortnite maps for vague reasons. Developers resubmit, maps get approved, then months later face account bans over earlier denials that were approved by reviewers.
It’s hard to get review teams to be perfect in every field, including the Epic Games ecosystem.
Dev Unknown retweeted
FC Augsburg believes it's quite terrible to have 17 other Bundesliga clubs sitting on a bunch of the league's limited supply of points.




































