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Hey #PortfolioDay ! I'm Gabriele and I'm an Environment /Prop Artist student (I'll graduate in April) looking for my first role in the games industry!
🎨- artstation.com/gapur
📧- [email protected]
#gameart #gamedev #hardsurface #props #environmentart
waking up knowing that Elon spent half a billion for nothing (and the same goes for his little buddies Mark, Jeff, and all the others)
daaaamnnnn
artcraft just dropped TextureCraft, a Painter Clone.
Is not good as Painter but...damn. Crazy.
Gabriele Purpura retweeted
Huge framerate gains are coming to Halo: Dreamcast Evolved, with no loss in graphical fidelity.
I’ve been making games as a side hobby for about 26 years now. From DarkBASIC to Unreal Engine, I’ve done a lot of devving, and I have to say, the Dreamcast might be my favourite platform I’ve ever developed on. I think I’m in love with the SH-4. The Dreamcast never came close to realising its true graphical potential.
When you cut out needless waste, your game can start competing with its bigger siblings from that console generation. Sure, there’s no hardware bloom, and none of the tricks the Xbox and GCN have (though you could fake some of it in software), but you can still get some very pretty graphics.
So far, I think Halo on the default “Balanced” preset is one of the better-looking Dreamcast games, and it runs better than most of them too. Sonic Adventure ran horribly, was super buggy, and, well, it hasn’t aged gracefully (I still love it). It’s crazy to think what could have been. Honestly, without @falco_girgis’s SH4ZAM and KallistiOS, I’m not sure we’d even be talking about GTA3/VC, Halo, and RE4 on our creamy white console.
Right now I’m working through the big blockers: the lifepod interior (why is it 7k triangles???), the control room screen (2,400???), and the other vehicles. I’m drastically cutting polygon counts, and you genuinely can’t tell the difference unless you pull both models up side by side and go, “Ah yes, that one corner is slightly different when I zoom in.” On Xbox, the designers could get away without optimising their geometry because the hardware handled it all like a champ.
The Downed Pelican went from 5,429 vertices to 2,099.
They look nearly identical. I’m not telling you which one is which in this image. 👀
This stupid thing..
nitter.cf/gapur_gp/status/178976…
Gabriele Purpura retweeted
Come and swing your weapon around in my new game Land of Mazzate
play.google.com/store/apps/d…
#indiegamedev
#videogames
A fantastic piece of software.
The wait is over. RizomUV 2027 is here!
Our latest version is now available, and we’re excited for you to explore what’s new.
Watch the reel for a first look, then head to our website to discover the release and download RizomUV 2027.
A big thank you to our community for your continued support. We can’t wait to see what you create with this version.
→ Discover RizomUV 2027 through our website: rizomuv.com/feature/rizomuv-…
I don't why why everyone doesn't just rotate the view by lifting the pen off the screen, pressing the pen button, and rotating the view (or zooming) without moving the pen away from the mesh.Instead, everyone moves the pen away from the mesh to rotate the view. Is it just me?
After Wolverine, this video is becoming increasingly true, year after year.
youtube.com/watch?v=YlT9X4T9…
If you think this looks like one of those amateur UE5 "remakes," or even worse "DLSS 5 on/off", well...I have bad news for you.
#GTA6 is carrying this generation on its shoulders. What I’ve seen is simply spectacular.
Gabriele Purpura retweeted
Hi everyone! 👋
I’m Steve, a Senior Spacecraft Technician from the UK.
By day I help build spacecraft. By night I build worlds.
I’m an Environment & Prop Artist with a passion for hard-surface design, immersive sci-fi worlds and believable industrial environments inspired by games like Half-Life, Alien: Isolation, Subnautica and Halo/Marathon, not restricted too.
I’m currently in the process of updating my portfolio while working full-time in aerospace and I’m always looking to meet other artists, developers and studios.
I look forward to seeing what everyone else is working on!
#PortfolioDay 🚀
































