Gabriele Purpura (@gapur_gp) header
Gabriele Purpura (@gapur_gp) profile picture

3d prop/environment artist. Lecturer @ De Montfort University. Father/gamer/nerd. Never stop chasing dreams. Rosticceria ftw 🇮🇹 https://nitter.cf/t.co/uxFhPrqLPt

Nottingham
Joined February 2009
Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)Photo by Gabriele Purpura (@gapur_gp)
Gabriele Purpura retweeted
Huge framerate gains are coming to Halo: Dreamcast Evolved, with no loss in graphical fidelity. I’ve been making games as a side hobby for about 26 years now. From DarkBASIC to Unreal Engine, I’ve done a lot of devving, and I have to say, the Dreamcast might be my favourite platform I’ve ever developed on. I think I’m in love with the SH-4. The Dreamcast never came close to realising its true graphical potential. When you cut out needless waste, your game can start competing with its bigger siblings from that console generation. Sure, there’s no hardware bloom, and none of the tricks the Xbox and GCN have (though you could fake some of it in software), but you can still get some very pretty graphics. So far, I think Halo on the default “Balanced” preset is one of the better-looking Dreamcast games, and it runs better than most of them too. Sonic Adventure ran horribly, was super buggy, and, well, it hasn’t aged gracefully (I still love it). It’s crazy to think what could have been. Honestly, without @falco_girgis’s SH4ZAM and KallistiOS, I’m not sure we’d even be talking about GTA3/VC, Halo, and RE4 on our creamy white console. Right now I’m working through the big blockers: the lifepod interior (why is it 7k triangles???), the control room screen (2,400???), and the other vehicles. I’m drastically cutting polygon counts, and you genuinely can’t tell the difference unless you pull both models up side by side and go, “Ah yes, that one corner is slightly different when I zoom in.” On Xbox, the designers could get away without optimising their geometry because the hardware handled it all like a champ. The Downed Pelican went from 5,429 vertices to 2,099. They look nearly identical. I’m not telling you which one is which in this image. 👀
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Gabriele Purpura retweeted
Come and swing your weapon around in my new game Land of Mazzate play.google.com/store/apps/d… #indiegamedev #videogames
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Gabriele Purpura retweeted
Hi everyone! 👋 I’m Steve, a Senior Spacecraft Technician from the UK. By day I help build spacecraft. By night I build worlds. I’m an Environment & Prop Artist with a passion for hard-surface design, immersive sci-fi worlds and believable industrial environments inspired by games like Half-Life, Alien: Isolation, Subnautica and Halo/Marathon, not restricted too. I’m currently in the process of updating my portfolio while working full-time in aerospace and I’m always looking to meet other artists, developers and studios. I look forward to seeing what everyone else is working on! #PortfolioDay 🚀
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Gabriele Purpura retweeted
Even if a game vanishes from the GOG storefront, it never leaves your library. Exactly as digital ownership ought to be.
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Gabriele Purpura retweeted
We see our home planet as a whole, lit up in spectacular blues and browns. A green aurora even lights up the atmosphere. That's us, together, watching as our astronauts make their journey to the Moon.
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Gabriele Purpura retweeted
Huge update: LichtFeld Studio v0.5.0 🚀 What’s new: • Embedded Python runtime + plugin system makes LFS fully hackable and extensible (isolated uv environments, hot reload) • Integrated plugin marketplace (6 plugins incl. Sharp4D, densification++) • MCP protocol integration (full parity with the user interaction layer) • Mesh rendering + OpenMesh (Python) + Mesh2Splat • ImprovedGS+ (arxiv:2603.08661) • RmlUI-based GUI (HTML and CSS style workflows) • Undo/Redo with plugin integration, Sequencer, PPiSP Huge thanks to our corporate sponsor Core11 GmbH and to all contributors 🙏Enjoy! If you find it useful, consider supporting the project by donating to keep it evolving. Next up: better training quality and smoother editing workflows
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Gabriele Purpura retweeted
It's time for a proper announcement! I'm making a new London-based indie studio with some of my ex-Splash Damage colleagues. And we're already at work on our first game! You can follow us here:
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Gabriele Purpura retweeted
Hello, Internet!
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Gabriele Purpura retweeted
How do people describe our game: - Next-gen Sega Rally - Next-gen Sega Rally - Next-gen Sega Rally - Next-gen Sega Rally
Ok, let's go! How do folks describe out game: - Pacific drive on a bicycle 🚲 - Stranger Things - The Game 👾 - Simon Stalenhag inspired 🌻
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Gabriele Purpura retweeted
WHOO!! Got a very special surprise for everyone today in the Sega Dreamcast community! From the same dark wizard, jnmartin84, who brought you Doom64 fully bump mapped at 60FPS on the console, comes the first official release of Wipeout DC, clocking in at a paltry 61-256FPS! This footage is a series of direct HW captures from me playing it on my DC (which is why the player is always in 8th place, lol). As you can see, jnmartin's signature attention to every minute detail, from audio to graphics, and especially performance, is as present as ever. We DC devs have always laughed our asses off watching this man cook in our dev Discord server, as his combination of humility and swearing every time the FPS drops to 59 is not only absolutely hilarious, but is truly an inspiration to the rest of us to aspire to polish and fine-tune our work to only the highest quality for the Sega Dreamcast. For a full, detailed look at the release, check out @thesegaguru's YouTube coverage of it here: youtube.com/watch?v=E35KVvhl… To grab the prebuilt binary and start playing or to build the beautiful DC coedz yourself, check out the README on jnmartin's GitHub repository here: github.com/jnmartin84/wipeou… Finally, as always with jnmartin, remember this first release, as epic as it is, is only just the beginning. Stay tuned!
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Gabriele Purpura retweeted
I’m very happy to see more classic game source code released! I was always a little disappointed that the example of Id Software wasn’t followed by more companies — clearly, it was a Good Thing for us. The culture of game dev is a bit disjoint from broader open source dev in some important ways that influence things like secrecy and user visible polish versus technical debt.
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Hey #PortofolioDay I’m a game environment artist looking to start in the industry…Heres my work! artstation.com/lakehouse
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Gabriele Purpura retweeted
Hi #PortfolioDay! 👋 I'm Jay, a stylised 3D Environment Artist based in the UK with a love for all things bright and cosy ✨ Currently looking for remote freelance/fulltime work! 💼 artstation.com/sopheejay
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Gabriele Purpura retweeted
#PortfolioDay Reposting previous one. I still will be happy to see more artists in my feed and share more valuable knowledge for you all
Hello! Happy #PortfolioDay My name is Sergei and I am senior level artist who is also teaching and mentoring a lot. Would like to see more cool artists! artstation.com/leoluch #gameart
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Gabriele Purpura retweeted
Happy #PortfolioDay everyone! ✨ My name is Federico and this is my little boutique of historical recreations in #b3d
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#PortfolioDay I'm Ewa, senior 3D artist from Poland. I'm looking for a contract/freelance job in a movie industry. I'm modeling, texturing assets, creating and lighting scenes. I created my first course for @CGCookie this year! 🙂 Contact me: [email protected]
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Hello again gamers! Happy #PortfolioDay ✨ My name is Katlynn and I'm a 3D Environment Artist looking for work! I have 2+ years of triple AAA experience and multiple shipped titles. I love everything environment art and would love to be on your team 💚 artstation.com/katlynngracew
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Gabriele Purpura retweeted
Hey, happy #PortfolioDay artists. I'm Nathan and I'm a french student . I create 3D environnments and props. I am sharing my creation of this year with you. I’m looking for an internship or a job. 😁 🖼️ artstation.com/nathanep78 ✉️ [email protected]
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