santi (@sanco_dev) header
santi (@sanco_dev) profile picture
Argentina
Joined September 2018
Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)Photo by santi (@sanco_dev)
As always, a pleasure collaborating with @joel__epps @Ema_Marchisio @DvNahuel @sanco_dev and @ragojose.
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resend forward, live from Mar del Plata 🇦🇷 on Oct 21, we're opening the basement HQ for a watch party with our local tech community. talks on the big screen, coworking, coffee, and pizza to close the day. free entry, limited spots luma.com/uj5tsf5b?tk=da6Dkh
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Shader Lab 3.0 is here! This one's for designers ✴️ for ideas you haven’t had yet link below!
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A really simple but frenetic type experiment I made, inspired by the title design in Gaspar Noé’s films 🟥🟦⬛️
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Playing around with Jev and vgpu, I ended up creating Ruchi, my mascot. Ruchi is a WebGPU raymarched mascot built with vgpu. Thanks to Jev, it reads what you type in under 200 ms and shows the matching animation state. It also has a procedural voice made with Babble.
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gave my cat a voice. he’s doing the promo for me. babble's a tiny library for animal crossing-style voices. ~5.5kb gzipped, zero deps link below
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Most cursor trails are just a blob pushing pixels around. This one swaps that for fully custom brush shapes, hatching, dots, whatever you write, using a data texture, a shader, and about ten lines of code. @berto_bau walks through the whole build with Three.js, WebGPU, and TSL: tympanus.net/codrops/?p=1216… #threejs #webgpu #tsl
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No Blender. No Marmoset. Just @threejs , your browser tab and a bunch of shaders. - subsurface scattering - refracting cornea - peach fuzz - f-stop depth of field Huge shoutout to @Ten_24 whose free head scans are absurdly good and @_Nico_brc_ for the feedback and tips on how to push the realism
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A huge part of how I landed at @basementstudio was @bruno_simon's course, and at @threejsconf the GOAT showcased our site as a memorable experience. Life really comes full circle. Huge honor, but it also showed us how much room we still have to keep improving.
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jumped on the mascot bandwagon kinda late, but this one's raymarched tobis.vision/experiments/cri…
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gm, today Shader Lab gets community • draft & publish your scenes • remix others' scenes, watch yours get remixed • browse what everyone's shipping start showing the world what you build ↳ shaders.basement.studio
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xmcp v1 is out What started as a shortcut for building MCP servers in TypeScript is now a complete, production-ready framework, and a dramatically lighter one. ~/ 𝚗𝚙𝚡 𝚌𝚛𝚎𝚊𝚝𝚎-𝚡𝚖𝚌𝚙-𝚊𝚙𝚙@𝚕𝚊𝚝𝚎𝚜𝚝 Same APIs, same conventions, same commands. Smaller package, lighter runtime and faster deploys.
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new in shader lab: audio-driven animations upload your audio, and let the bands control any parameter from any layer in your scene try it out, feedback is appreciated! eng.basement.studio/tools/sh…
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ok fuck it. finally launching my place on the internet. i just made my little dog immortal. go pet him. link below!
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gm, excited to share our latest web collaboration with the incredible team at @USAvionix check it out: usavionix.com
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audio-driven animations for shader lab
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Let's go. @basementstudio + dev team @valebearzotti & @sanco_dev 🔥
𝕏 Money is rolling out to Premium & Premium+ subscribers in the US starting today. To mark the milestone, we've also rolled out an all-new landing page. Now live: money.x.com
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+66% increase in page traffic lift since updating this. Good design matters.
As part of improving everything, I've made it my mission to update *all* our website pages, starting with a new Ads Overview. Excited to begin using a refreshed style as part of this, loosely inspired by the Voyager Golden Record. Live now: business.x.com/advertising
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