Rλmes VR (@vr_rames) header
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Mr Tracking, Grand gourou de l'actu #XR Covering B2B and B2C XR news https://nitter.cf/t.co/LhrcMyOIR8 #BordeauxXR Meetup Speaker [email protected]

Surfe sur l'Oasis
Joined July 2018
Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)Photo by Rλmes VR (@vr_rames)
C'est toujours aussi cool d'avoir un écran géant de 3DS avec une belle résolution et la 3D ^^ Le tuto est à retrouver ici si besoin : youtu.be/E_LXJ0iaXck Le tuto pour la vue immersif (VR quoi) : youtube.com/watch?v=UzB9f6zn…
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We put a little FlatOut 2 DNA into FlatOut 4: Total Insanity VR.
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Now of course, toe tracking
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Rλmes VR retweeted
Eldramoor's Beta opens its gates next week on November 4th! Alongside it, Arinod is finally explorable, with adventure awaiting beyond the scorching dunes. 🏜️ See you soon, Eldramoorians. Stay adventurous... and stay hydrated! #VRGaming #MetaQuest #SteamVR #MMORPG
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Ca fait depuis ce matin que je suis à 0% de batterie sur le controleur droit du Steam Frame mais il fonctionne tours lol Au passage, le frame est vraiment top pour faire du JV écran plat dans le casque
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Rλmes VR retweeted
So, the French socialists, and Parliament members just voted a tax, that they don’t understand, which would cost VideoLAN more than 1 million euro per year. They are probably the most clueless politician on Earth? And they claim they want technological sovereignty… @LaurentLhardit
#PJL2027 Adopté par l'Assemblée nationale : la "taxe assise sur les flux de données numériques émises par les fournisseurs de contenu et acquittée par ces derniers" Selon les députés PS, "au taux de 0,055 € par giga, un rendement de 10Md€ est attendu". assemblee-nationale.fr/dyn/1…
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Hello folks! I have some unfortunate news to share. Vista del Mare is going to be delayed. As much as I’d love to spend all my time working on UNSEEN, the reality of being a solo developer is that bills still need to be paid. I’ve had to take on freelance work to support myself and, more importantly, to keep this project alive. This means I currently only have weekends to work on Episode 2, and progress is much slower than I originally hoped. At this point, I can’t give you a new release date, and I don’t want to make promises I might not be able to keep. But one thing hasn’t changed: I don’t want to compromise on quality just to meet a deadline. I’ve put too much time, effort, and passion into this project to rush it now. Vista del Mare is still happening. It’s just going to take a little longer. Thank you to everyone who has played UNSEEN, shared feedback, or supported the project in any way. It genuinely means a lot, especially when you’re building something like this on your own. Thank you for your patience and understanding.
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Rλmes VR retweeted
Les génies !!! Aucune chance que cette taxe retombe sur les consommateurs, c'est le truc qui n'arrive jamais ça.
#PJL2027 Adopté par l'Assemblée nationale : la "taxe assise sur les flux de données numériques émises par les fournisseurs de contenu et acquittée par ces derniers" Selon les députés PS, "au taux de 0,055 € par giga, un rendement de 10Md€ est attendu". assemblee-nationale.fr/dyn/1…
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Rλmes VR retweeted
This is one of the biggest reasons I'm excited about XREAL Aura (and was excited about Android XR last year). When everything "just works" from an app/integration standpoint, you suddenly understand how powerful spatial computing can be.
I’ve always believed that the endgame of spatial computing is something close to the holodeck on Star Trek – computing that feels limitless, immersive, and completely natural. When we started building Android XR, we knew the early chapters of that story would require bulky headsets. That was the price of admission for the technology at the time. Today, you can see the transition to the next generation happening in real time. XREAL just officially launched XREAL AURA, the first wired XR glasses running Android XR. Because they’re dramatically lighter and more balanced than traditional headsets, they cross a critical barrier: you can comfortably keep them on for hours whether watching a movie or getting work done on multiple screens. I’ve been using a pair recently, and it changes how you think about screens: 🟢 For productivity: I can pull up multiple virtual windows in a public space without anyone seeing my work. It completely changes working on the go. 🟢 For entertainment & daily apps: Because it runs Android, all of your favorite Google Play apps are natively there alongside immersive XR content. 🟢 For everyday life: With Gemini integrated, the glasses understand what you're looking at and can give you hands-free, contextual help as you walk around. We wanted Android XR to be more than a cool tech demo – we wanted it to fit effortlessly into daily life. Today feels like a huge step in that direction. Proud of the Google and XREAL teams who pulled this off! Learn more about XREAL AURA here: blog.google/products-and-pla…
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Activer le passthrough du Steam Frame en plissant un oeil rapidement. Pas certain de vouloir utiliser ça mais on peut gérer la rapidité d'affichage du passthrough, et j'avoue, c'est rapide ^^ github.com/huntergcook/Squin…
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Ok je viens de tester CitraVR sur le Frame. Il manque des options par rapport à la version Quest mais en revanche, on sent que les 16go de Ram et la puce font un bien meilleur taf sur les perf. C'est super fluide ^^
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Le développement de Quantum Void reconfirmé une fois de plus pour le PSVR 2 <3
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Le Through the lens de @Tyrielwood Steam Frame vs Bigscreen Beyond 2 vs Valve Index. La prochaine vidéo sera avec le Quest 3 et le Pico 4. youtu.be/MQbJlPuSS20
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Rλmes VR retweeted
Diablo 2 in VR is simply phenomenal. It’s incredible how well it blends the nostalgia of one of my favorite childhood games with the new technology that I’ve loved for the past few years. And it's amazing how much it's evolving every day: recent updates have added physical interactions with NPCs and the environment, immersive inventory, the ability to perform gesture attacks, and a whole host of additional improvements. And Lut Gholein in VR looks absolutely stunning 🤩
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frameeyeosc 0.8.2を公開しました! ・度付きレンズを使っていても、見開いた目が半目に読まれにくくなりました ・目のプレビューでカメラが見つけたまぶたの位置が点で見えるように #SteamFrame #VRChat
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Rλmes VR retweeted
Forefront is officially coming to PSVR2, next week on November 5th! 🔥
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Rλmes VR retweeted
VR shooter Exoshock is out now in Early Access on Quest 3 and PC VR via Steam. Details here: uploadvr.com/exoshock-out-no…
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🎃 The new Virus! Halloween expansion is now available for free! 🦠 Why don't we take a look at the new cards? 👀 Spoiler: If you couldn't count on winning before, these new cards will make those final turns even more terrifying 😂 🧵 A thread!
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although it is only in beta and has, so far, received just one update in the span of a week, ⚔️Thousands at War is already promising. Seeing that the #Quest3 allows us to experience battles with 30,000 soldiers is quite impressive. As a reminder, the game comes from the studio @SkyYurt , which is a solo developer 🤯. #VR.
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