Sam 馃拃 (@samtechcoded) header
Sam 馃拃 (@samtechcoded) profile picture

Almost 40. Dad of two. Tech head by day, building games by night. Get the Void Inc Demo now: https://nitter.cf/t.co/LSfsVWwNCo 馃嚦馃嚳

New Zealand
Joined May 2009
If you want to support a solo dev from New Zealand, working his evenings away on this, keep reading.. Void Inc is in Next Fest & it's a workplace management sim with creeping horror. It's pretty good, too (and I'm not biased at all!) Thank you all 馃 Link in the replies!
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Replying to @LDWorks
Honestly it's testing and adjusting for me every time, I choose graphics I can make easily usually and programming is a breeze for me now because I've been doing it for so long
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Replying to @otr24268926
Congratulations! That's awesome!
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Replying to @alhuissi
I chose them for day, there's a night theme too, they fit the game 馃槶 guess I'm AI now
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Sam 馃拃 retweeted
Issue #4 is live! Happy Halloween freaks! indiecorner.glizzy.au/issue4
Four gaming nuffies thought it鈥檇 be a good idea to bring back the glory days of gaming magazines. And if reading isn鈥檛 your thing, don鈥檛 worry. It鈥檚 digital. We鈥檝e got trailers. Pictures. So you don鈥檛 even have to read a paragraph, but, I鈥檇 highly recommend it. You鈥檝e probably never read an article like it. So if ya sitting there reading this post, stop wasting your time here and go read our magazine instead. We鈥檝e covered the best games to check out for Halloween. Please. Our mums can only generate so many views. indiecorner.glizzy.au/issue4
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If you want a bit of a deeper dive in to the ideas and the why behind Void Inc, keep watch and follow
New interviews coming tomorrow! What鈥檚 scarier than working for a soulless corporation? Find out when I talk to the creative director of Void Inc, a new indie horror game receiving positive feedback on Steam
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Replying to @Aliakbar_852
Haha thank you! I think every little thing like that matters, it's all the details that people might not conciously think of, but makes a huge difference
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Replying to @CoffeeTownist
Haha I must admit sometimes when I'm developing + making vids at the same time I do that too 馃槀
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Replying to @snapsnocaps
Cheers snaps! Are you working on games yet? haha
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For example, in some cozy games: Relaxed gameplay: Good: No pressure, play at your own pace Bad: Not enough challenge or consequences Lots of activities: Good: Always something enjoyable to do Bad: Not enough time to do everything
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While analysing reviews and sentiment. There's something I noticed: What makes it great in the some reviews, are the same things that are bad in negative reviews. You can't please everyone: Know your audience, & having the right play testers is vital.
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Replying to @SpringFallGame
Thank you! Yeah I have been trying to figure that one out too :)
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Replying to @GGA_Alexander08
Thank you! The main hook is: Leave your old life behind. Bring a forgotten village back to life. It's more of a story based cozy game, like Stardew Valley
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Replying to @paulavaynshteyn
It's like that some days for me too, don't you dare stay hovered over one by accident, X will forever think you love it
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Replying to @zzerochill
Yeah I gotta agree too it looks like the odd one out on the menu
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Maybe it's time to stop obsessing over the main menu. Maybe it's not..
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Replying to @mmgamedev
if icey slidey easy man! 馃槀
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Replying to @mmgamedev
ooh is it slidey ice? I remember that used to trigger me in n64 games 馃槀
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Replying to @CodeofTheSavage
Yeah! I find I start to get used to weird/not as good things and forget about them since I'm play testing so much. A fresh set of eyes is always good. Play testers are a god-send
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Replying to @CodeofTheSavage
Nice man. It makes a lot of sense! I did something similar in a game I'm working on but used a light/dark mode for night and day.
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Haha I like to keep them separated, but there's a few really popular horror/cozy games :)
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